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author | Jesusaves <cpntb1@ymail.com> | 2019-05-28 10:49:17 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-28 10:49:17 -0300 |
commit | 9d868fff658a4038fa2c6d5a65f9b7355801edbf (patch) | |
tree | 11a436a3bc1ea14f9b3ba0f45abc2043f30ea0c1 /npc/craft/options.txt | |
parent | 7bc379d449dd64acfb1ba7358f4efe78dcf1fb90 (diff) | |
download | serverdata-9d868fff658a4038fa2c6d5a65f9b7355801edbf.tar.gz serverdata-9d868fff658a4038fa2c6d5a65f9b7355801edbf.tar.bz2 serverdata-9d868fff658a4038fa2c6d5a65f9b7355801edbf.tar.xz serverdata-9d868fff658a4038fa2c6d5a65f9b7355801edbf.zip |
Option Bonus Multipliers.
Diffstat (limited to 'npc/craft/options.txt')
-rw-r--r-- | npc/craft/options.txt | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index 2442060db..f652a6103 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -198,6 +198,29 @@ function script csys_Check { return false; } +// csys_Multiplier( cr_id ) +// Returns a multiplier for bonus (it can be zero) +function script csys_Multiplier { + .@sk=getarg(0); + switch (.@sk) { + case IOPT_SPLASHDAMAGE: + return 0; + case IOPT_SCRESIST_POISON: + case IOPT_SCRESIST_SILENCE: + case IOPT_SCRESIST_CURSE: + case IOPT_SCRESIST_BLIND: + return 2; + case VAR_MAXHPAMOUNT: + case VAR_MAXSPAMOUNT: + case VAR_ITEMDEFPOWER: + case VAR_MDEFPOWER: + return 3; + default: + return 1; + } + return 0; +} + // Attribute item options // Does NOT performs success chance check, and can be used by NPC // csys_Apply( invindex{, lvl, scope} ) @@ -222,15 +245,15 @@ function script csys_Apply { .@slot=0; while (.@slot < min(3, .@max_attr)) { - // You have 100% for first bonus/onus, -20% each, depending on skill lv - .@base=2000-(.@lv*75); + // You have 100% for first bonus/onus, -30% each, depending on skill lv + .@base=3000-(.@lv*75); if (rand(10000) > 10000-(.@base*.@slot)) break; // Apply a bonus using array_pop (it was shuffled so we're fine) // A pity 1 str and 1 hp is so different. .@vartp=array_pop(@csys_attr); - .@bonus=rand(1, .@lv+.@lv2); + .@bonus=rand(1, .@lv+.@lv2)*csys_Multiplier(.@vartp)+1; setitemoptionbyindex(.@id, .@slot, .@vartp, .@bonus); //debugmes "Bonus applied: %d at %d (slot: %d)", .@vartp, .@bonus, .@slot; .@slot+=1; @@ -247,7 +270,7 @@ function script csys_Apply { // Apply a bonus using array_pop (it was shuffled so we're fine) // A pity 1 str and 1 hp is so different. .@vartp=array_pop(@csys_penalty); - .@bonus=rand(1, .@lv+.@lv2); + .@bonus=rand(1, .@lv+.@lv2)*csys_Multiplier(.@vartp)+1; setitemoptionbyindex(.@id, .@slot, .@vartp, .@bonus); .@slot+=1; .@slt+=1; |