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authorJesusaves <cpntb1@ymail.com>2020-06-26 10:46:35 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-26 10:46:35 -0300
commitc1dee7e99e28417246ff4f465ce01dca9b05969e (patch)
treea968f1a1d6adb53fce48f01bcab1194c1b49b9d6 /npc/craft/options.txt
parent3925a5588a46bb8b592656d34793e3f0d51853e8 (diff)
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New rule for maluses while crafting: It is now 102% and bonuses lower in 0.5% only
Diffstat (limited to 'npc/craft/options.txt')
-rw-r--r--npc/craft/options.txt42
1 files changed, 10 insertions, 32 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index 042f29ad0..d141429ba 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -565,38 +565,16 @@ function script csys_Apply {
.@slot+=1;
}
- // We need a new temp var
- .@slt=0;
- while (.@slt < min(2, .@max_pena)) {
- // You have 95% for first onus, -30% each, depending on skill lv
- .@base=(3000*.@slt)+(.@lv*75);
- // The bigger the base, the best for you.
- // Initial bonus: 40% (lowering chance to 55%)
- .@base+=40000;
- // This _lowers_ base based on how many options you're using (max -30%)
- // 5% per option enabled. One is always enabled so...
- .@base-=limit(1000, 30000, bitmask_count(CRAFTSYS_CURRENT)*5000);
- // Lower based on min. tier (max -10%)
- // Note higher tier inheirts all of previous penalties
- .@base-=(CRAFTSYS_CURRENT >= CRGROUP_ATK ? 2500 : 0); // 1st tier
- .@base-=(CRAFTSYS_CURRENT >= CRGROUP_REGEN ? 2500 : 0); // 2nd tier
- .@base-=(CRAFTSYS_CURRENT >= CRGROUP_SCRESIST ? 2500 : 0); // 3rd tier
- .@base-=(CRAFTSYS_CURRENT >= CRGROUP_FINAL ? 2500 : 0); // FIN tier
-
- if ($@GM_OVERRIDE)
- debugmes "[MALUS] Base is now %d - Chances are of %d%%",
- .@base, 95000-.@base;
-
- if (rand(10000) > 9500-.@base)
- break;
-
- // Apply a malus using array_pop (it was shuffled so we're fine)
- .@vartp=array_pop(@csys_penalty);
- .@malus=csys_BonusCalc(.@lv, .@lv2, .@vartp);
- setitemoptionbyindex(.@id, .@slot, .@vartp, -(.@malus));
- .@slot+=1;
- .@slt+=1;
- }
+ // You have 102% chance of a malus, skill and equips lower it in 0.5% each
+ .@base=10200-(.@lv*50);
+ if (rand(10000) > .@base)
+ break;
+
+ // Apply a malus using array_pop (it was shuffled so we're fine)
+ .@vartp=array_pop(@csys_penalty);
+ .@malus=csys_BonusCalc(.@lv, .@lv2, .@vartp);
+ setitemoptionbyindex(.@id, .@slot, .@vartp, -(.@malus));
+ .@slot+=1;
// The options have been attributed, clear temporary variables
@csysArmor=false;