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author | Jesusaves <cpntb1@ymail.com> | 2021-10-13 11:44:13 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-10-13 11:44:13 -0300 |
commit | a3546bd0d2c4a1227711041841477848d1fa46db (patch) | |
tree | 9ef2696de1b19b09dae43ec040ca421a6298c849 /npc/config | |
parent | 8e7c0ff2ebb539b64722cd6d67a6f585238f6b12 (diff) | |
download | serverdata-a3546bd0d2c4a1227711041841477848d1fa46db.tar.gz serverdata-a3546bd0d2c4a1227711041841477848d1fa46db.tar.bz2 serverdata-a3546bd0d2c4a1227711041841477848d1fa46db.tar.xz serverdata-a3546bd0d2c4a1227711041841477848d1fa46db.zip |
Nerf RP cost for all skills and magic in about 50%
Diffstat (limited to 'npc/config')
-rw-r--r-- | npc/config/magic.txt | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt index c0d0fe0a2..87a9bc65c 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -341,35 +341,35 @@ OnInit: //////////////////////// Scholarship // Mana Wisdom RegisterMagic(1, TMW2_SAGE, 5, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50); + CLASS_SCHOLARSHIP, 25); // Accumulate Power RegisterMagic(1, HW_MAGICPOWER, 5, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50); + CLASS_SCHOLARSHIP, 25); // Windwalker RegisterMagic(2, SN_WINDWALK, 3, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50); + CLASS_SCHOLARSHIP, 25); // Last Standing Man RegisterMagic(2, CR_TRUST, 3, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50); + CLASS_SCHOLARSHIP, 30); /* Skillchain */ // First Aid RegisterMagic(1, TMW2_FIRSTAID, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, false, TMW2_HEALING); + CLASS_SCHOLARSHIP, 50, false, TMW2_HEALING); // Healing RegisterMagic(2, TMW2_HEALING, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 150, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); + CLASS_SCHOLARSHIP, 75, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); // Magnus Healing RegisterMagic(3, TMW2_MAGNUSHEAL, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 250, TMW2_HEALING, false); + CLASS_SCHOLARSHIP, 125, TMW2_HEALING, false); /* Skillchain */ // Provoke RegisterMagic(1, SM_PROVOKE, 1, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50, false, EVOL_AREA_PROVOKE); + CLASS_SCHOLARSHIP, 25, false, EVOL_AREA_PROVOKE); // Mass Provoke RegisterMagic(2, EVOL_AREA_PROVOKE, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 50, SM_PROVOKE, false); + CLASS_SCHOLARSHIP, 30, SM_PROVOKE, false); @@ -380,26 +380,26 @@ OnInit: //////////////////////// Physical Sciences // Ground Strike RegisterMagic(2, TMW2_GROUNDSTRIKE, 3, FluoPowder, 3, - CLASS_PHYSICAL, 50); + CLASS_PHYSICAL, 30); /* Skillchain */ // Falkon Punch RegisterMagic(1, TMW2_FALKONSTRIKE, 10, FluoPowder, 3, - CLASS_PHYSICAL, 50, false, TMW2_SUPREMEATTACK); + CLASS_PHYSICAL, 25, false, TMW2_SUPREMEATTACK); // Supreme Attack RegisterMagic(1, TMW2_SUPREMEATTACK, 10, FluoPowder, 3, - CLASS_PHYSICAL, 50, TMW2_FALKONSTRIKE, KN_AUTOCOUNTER); + CLASS_PHYSICAL, 25, TMW2_FALKONSTRIKE, KN_AUTOCOUNTER); // Counter Attack RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3, - CLASS_PHYSICAL, 150, TMW2_SUPREMEATTACK, false); + CLASS_PHYSICAL, 75, TMW2_SUPREMEATTACK, false); /* Skillchain */ // Arrow Shower RegisterMagic(3, TMW2_ARROWSHOWER, 10, FluoPowder, 3, - CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING); + CLASS_PHYSICAL, 60, false, SN_SHARPSHOOTING); // Sharpshooter RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3, - CLASS_PHYSICAL, 100, TMW2_ARROWSHOWER, false); + CLASS_PHYSICAL, 50, TMW2_ARROWSHOWER, false); @@ -415,57 +415,57 @@ OnInit: /* Skillchain */ // Fire Arrow RegisterMagic(1, TMW2_FIREARROW, 10, Quill, 1, - CLASS_DESTRUCTION, 50, false, TMW2_FIREBALL); + CLASS_DESTRUCTION, 25, false, TMW2_FIREBALL); // Fire Ball RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FIREARROW, TMW2_ARMAGEDDON); + CLASS_DESTRUCTION, 50, TMW2_FIREARROW, TMW2_ARMAGEDDON); // Armageddon RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3, - CLASS_DESTRUCTION, 150, TMW2_FIREBALL, false); + CLASS_DESTRUCTION, 75, TMW2_FIREBALL, false); /* Skillchain */ // Napalm Beat RegisterMagic(1, TMW2_NAPALMBEAT, 10, Quill, 1, - CLASS_DESTRUCTION, 50, false, TMW2_HOLYLIGHT); + CLASS_DESTRUCTION, 25, false, TMW2_HOLYLIGHT); // Holy Light RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_NAPALMBEAT, TMW2_JUDGMENT); + CLASS_DESTRUCTION, 50, TMW2_NAPALMBEAT, TMW2_JUDGMENT); // Judgement RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3, - CLASS_DESTRUCTION, 150, TMW2_HOLYLIGHT, false); + CLASS_DESTRUCTION, 75, TMW2_HOLYLIGHT, false); /* Skillchain */ // Frost Diver RegisterMagic(1, TMW2_FROSTDIVER, 10, Quill, 1, - CLASS_DESTRUCTION, 50, false, TMW2_FROSTNOVA); + CLASS_DESTRUCTION, 25, false, TMW2_FROSTNOVA); // Frost Nova RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FROSTDIVER, TMW2_NILFHEIM); + CLASS_DESTRUCTION, 50, TMW2_FROSTDIVER, TMW2_NILFHEIM); // Nilfheim RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3, - CLASS_DESTRUCTION, 150, TMW2_FROSTNOVA, false); + CLASS_DESTRUCTION, 75, TMW2_FROSTNOVA, false); /* Skillchain */ // Magic Strike RegisterMagic(1, TMW2_MAGICSTRIKE, 10, Quill, 1, - CLASS_DESTRUCTION, 45, false, TMW2_LIGHTNINGBOLT); + CLASS_DESTRUCTION, 20, false, TMW2_LIGHTNINGBOLT); // Lightning Bolt RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2, - CLASS_DESTRUCTION, 90, TMW2_MAGICSTRIKE, TMW2_TEMPEST); + CLASS_DESTRUCTION, 45, TMW2_MAGICSTRIKE, TMW2_TEMPEST); // Tempest RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3, - CLASS_DESTRUCTION, 125, TMW2_LIGHTNINGBOLT, false); + CLASS_DESTRUCTION, 65, TMW2_LIGHTNINGBOLT, false); /* Skillchain */ // Meteor Strike RegisterMagic(1, TMW2_METEORSTRIKE, 10, Quill, 1, - CLASS_DESTRUCTION, 50, false, TMW2_METEORSHOWER); + CLASS_DESTRUCTION, 25, false, TMW2_METEORSHOWER); // Meteor Shower RegisterMagic(2, TMW2_METEORSHOWER, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_METEORSTRIKE, TMW2_GAIABREAK); + CLASS_DESTRUCTION, 50, TMW2_METEORSTRIKE, TMW2_GAIABREAK); // Gaia Break RegisterMagic(3, TMW2_GAIABREAK, 5, Quill, 3, - CLASS_DESTRUCTION, 150, TMW2_METEORSHOWER, false); + CLASS_DESTRUCTION, 75, TMW2_METEORSHOWER, false); @@ -477,21 +477,21 @@ OnInit: /* RegisterMagic(MSP, Skill, MaxLv, Item, Amount, Class, Cost, {PreReq, PostReq}) */ RegisterMagic(1, TMW2_MANABOMB, 10, SulfurPowder, 1, - CLASS_TRICKS, 40); + CLASS_TRICKS, 20); RegisterMagic(1, TF_BACKSLIDING, 1, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 24); RegisterMagic(1, MG_FIREWALL, 10, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 25); RegisterMagic(1, AC_VULTURE, 2, Lockpicks, 1, - CLASS_TRICKS, 300); + CLASS_TRICKS, 250); RegisterMagic(1, SA_FREECAST, 1, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 25); RegisterMagic(1, ALL_FULL_THROTTLE, 1, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 25); RegisterMagic(2, GC_DARKILLUSION, 3, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 25); RegisterMagic(2, NV_TRICKDEAD, 1, Lockpicks, 1, - CLASS_TRICKS, 50); + CLASS_TRICKS, 25); @@ -510,7 +510,7 @@ OnInit: //////////////////////// Other: Misc // Charged Shot RegisterMagic(0, TMW2_CHARGEDARROW, 10, Manapple, 1, - CLASS_OTHER, 50); + CLASS_OTHER, 25); // Study RegisterMagic(0, TMW2_STUDY, 1, Manapple, 1, CLASS_OTHER, 400); |