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authorJesusaves <cpntb1@ymail.com>2020-05-01 03:18:45 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-01 03:18:45 -0300
commitcabf8a7658b7a63a55e5ec0588df530c543c572a (patch)
tree677f556453d6ba294c6cd3111523cc12578d1682 /npc/042-6
parent93d7142a964d9a34c142b0f17d043537534a7f51 (diff)
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Save some coding power
Diffstat (limited to 'npc/042-6')
-rw-r--r--npc/042-6/ctrl.txt56
1 files changed, 6 insertions, 50 deletions
diff --git a/npc/042-6/ctrl.txt b/npc/042-6/ctrl.txt
index 11d9767a8..654a199fb 100644
--- a/npc/042-6/ctrl.txt
+++ b/npc/042-6/ctrl.txt
@@ -10,7 +10,6 @@
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
042-6,65,89,0 script #chest_0426 NPC_CHEST,{
- function monster0426;
KamelotTreasure(8);
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
@@ -32,13 +31,13 @@ OnInstanceInit:
.@mx=getguildavg(.@g);
// Corritors
- monster0426(2, 21, 75, 50, 85, .@mx);
- monster0426(7, 45, 45, 74, 80, .@mx);
- monster0426(5, 52, 21, 90, 60, .@mx);
- monster0426(3, 54, 28, 82, 39, .@mx);
+ KamelotCaveSpawn(2, 21, 75, 50, 85, .@mx, "042-6");
+ KamelotCaveSpawn(7, 45, 45, 74, 80, .@mx, "042-6");
+ KamelotCaveSpawn(5, 52, 21, 90, 60, .@mx, "042-6");
+ KamelotCaveSpawn(3, 54, 28, 82, 39, .@mx, "042-6");
// Boss Chamber
- monster0426(5, 59, 71, 82, 91, .@mx);
+ KamelotCaveSpawn(5, 59, 71, 82, 91, .@mx, "042-6");
KamelotBoss("042-6", 74, 80, .@mx+1, .name$);
// Boss monster
@@ -92,52 +91,9 @@ OnRespawn:
debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
.@g=0;
}
- monster0426(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]);
+ KamelotCaveSpawn(1, 20, 20, 115, 100, $KAMELOT_MX[.@g], "042-6");
end;
-function monster0426 {
- .@label$=instance_npcname(.name$)+"::OnKillMob";
- .@gcount=getarg(0);
- .@x1=getarg(1);
- .@y1=getarg(2);
- .@x2=getarg(3);
- .@y2=getarg(4);
- .@avg=getarg(5);
- .@m$=instance_mapname("042-6");
- //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
- freeloop(true);
- for (.@i=0; .@i < .@gcount; .@i++) {
- .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
- .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
- // Reconfigure the monster
- setunitdata(.@mob, UDT_LEVEL, .@avg+1);
- setunitdata(.@mob, UDT_STR, 1+.@avg*6/10);
- setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10);
- setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10);
- setunitdata(.@mob, UDT_INT, 1+.@avg*6/10);
- setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10);
- setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10);
- setunitdata(.@mob, UDT_ADELAY, 1372);
- setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
- // Battle Status
- setunitdata(.@mob, UDT_MAXHP, .@avg*40);
- setunitdata(.@mob, UDT_HP, .@avg*40);
- setunitdata(.@mob, UDT_ATKMIN, .@avg*52/10);
- setunitdata(.@mob, UDT_ATKMAX, .@avg*72/10);
- setunitdata(.@mob, UDT_DEF, 1+.@avg*12/10);
- setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10);
- setunitdata(.@mob, UDT_HIT, .@avg*6); // Advised: x3
- setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4
- // Critical calculation
- .@min=15;
- .@max=max(.@min, min(40, .@avg/3));
- setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
- // Loop through
- }
- freeloop(false);
- return;
- }
-
}