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author | Jesusaves <cpntb1@ymail.com> | 2020-04-30 14:34:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-30 14:34:35 -0300 |
commit | 15e75f3b96e0e5e156b5511590f3d4d7d10d5912 (patch) | |
tree | 8167e0246b85d1a0985c4130b92c095171cba1d6 /npc/042-6 | |
parent | 97bc84d1f0d8aa72d965cbc8b6695d581ac90e09 (diff) | |
download | serverdata-15e75f3b96e0e5e156b5511590f3d4d7d10d5912.tar.gz serverdata-15e75f3b96e0e5e156b5511590f3d4d7d10d5912.tar.bz2 serverdata-15e75f3b96e0e5e156b5511590f3d4d7d10d5912.tar.xz serverdata-15e75f3b96e0e5e156b5511590f3d4d7d10d5912.zip |
Prototype for Kamelot Chests
The treasure chests are Iilia-level
Diffstat (limited to 'npc/042-6')
-rw-r--r-- | npc/042-6/_import.txt | 1 | ||||
-rw-r--r-- | npc/042-6/ctrl.txt | 123 |
2 files changed, 124 insertions, 0 deletions
diff --git a/npc/042-6/_import.txt b/npc/042-6/_import.txt index 03a6a9978..5b4626810 100644 --- a/npc/042-6/_import.txt +++ b/npc/042-6/_import.txt @@ -1,3 +1,4 @@ // Map 042-6: Camelot Sewer East Path // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/042-6/_warps.txt", +"npc/042-6/ctrl.txt", diff --git a/npc/042-6/ctrl.txt b/npc/042-6/ctrl.txt new file mode 100644 index 000000000..99ce0732b --- /dev/null +++ b/npc/042-6/ctrl.txt @@ -0,0 +1,123 @@ +// TMW 2 Script +// Author: +// Jesusalva +// Micksha +// Description: +// Controls sewers. +// FIXME: The warps back should only work if treasure was found +// Spawn monsters and respawns them. + +// A simple random treasure chest - to be sure players were introduced to this +// awesome system. Same rules as any treasure box still applies. +042-6,65,89,0 script #chest_0426 NPC_CHEST,{ + function monster0426; + KamelotTreasure(); + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + close; + +OnInit: + .distance = 2; + end; + +OnInstanceInit: + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; + debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; + .@g=0; + } + debugmes "Spawning monsters for guild %d", .@g; + .@mx=getguildavg(.@g); + monster0426(1, 20, 20, 115, 100, .@mx); + monster0426(4, 20, 51, 51, 71, .@mx); + monster0426(5, 85, 56, 115, 100, .@mx); + monster0426(2, 79, 40, 97, 52, .@mx); + monster0426(5, 51, 20, 80, 50, .@mx); + + // Boss monster + // TODO + + // Neutral monsters + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, YellowSlime), YellowSlime, 5); + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); + + // Bonus monsters + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, MagicBif), MagicBif, 1); + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, SilverChest), SilverChest, 1); + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, BronzeChest), BronzeChest, 1); + // Next time I promise a Whirly Bird >.> + end; + +OnKillMob: + if (!playerattached()) + goto OnRespawn; + // Maybe a reward is due + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4; + .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); + // FALLTHROUGH + +OnRespawn: + .@delay=(.@delay ? .@delay : 3000); + sleep(.@delay); + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; + .@g=0; + } + monster0426(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); + end; + +function monster0426 { + .@label$=instance_npcname(.name$)+"::OnKillMob"; + .@gcount=getarg(0); + .@x1=getarg(1); + .@y1=getarg(2); + .@x2=getarg(3); + .@y2=getarg(4); + .@avg=getarg(5); + .@m$=instance_mapname("042-6"); + //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; + freeloop(true); + for (.@i=0; .@i < .@gcount; .@i++) { + .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio + .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + // Reconfigure the monster + setunitdata(.@mob, UDT_LEVEL, .@avg+1); + setunitdata(.@mob, UDT_STR, 1+.@avg*6/10); + setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10); + setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10); + setunitdata(.@mob, UDT_INT, 1+.@avg*6/10); + setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10); + setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10); + setunitdata(.@mob, UDT_ADELAY, 1372); + setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); + // Battle Status + setunitdata(.@mob, UDT_MAXHP, .@avg*40); + setunitdata(.@mob, UDT_HP, .@avg*40); + setunitdata(.@mob, UDT_ATKMIN, .@avg*52/10); + setunitdata(.@mob, UDT_ATKMAX, .@avg*72/10); + setunitdata(.@mob, UDT_DEF, 1+.@avg*12/10); + setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10); + setunitdata(.@mob, UDT_HIT, .@avg*6); // Advised: x3 + setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4 + // Critical calculation + .@min=15; + .@max=max(.@min, min(40, .@avg/3)); + setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); + // Loop through + } + freeloop(false); + return; + } + +} + |