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author | Jesusaves <cpntb1@ymail.com> | 2020-04-30 11:26:30 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-30 11:26:30 -0300 |
commit | fecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6 (patch) | |
tree | 1150470e54149ef2ca944b25523c7215ea735d46 /npc/042-4 | |
parent | 70029084ce52b251748bd4320bd280bdb05f5bd7 (diff) | |
download | serverdata-fecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6.tar.gz serverdata-fecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6.tar.bz2 serverdata-fecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6.tar.xz serverdata-fecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6.zip |
Monster Population and script logic for first sewers part
Diffstat (limited to 'npc/042-4')
-rw-r--r-- | npc/042-4/ctrl.txt | 90 |
1 files changed, 89 insertions, 1 deletions
diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt index a2b22dd78..600759382 100644 --- a/npc/042-4/ctrl.txt +++ b/npc/042-4/ctrl.txt @@ -11,7 +11,7 @@ // A simple random treasure chest - to be sure players were introduced to this // awesome system. Same rules as any treasure box still applies. 042-4,94,47,0 script #chest_0424 NPC_CHEST,{ - + function monster0424; TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; @@ -19,5 +19,93 @@ OnInit: .distance = 2; end; + +OnInstanceInit: + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; + debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; + .@g=0; + } + debugmes "Spawning monsters for guild %d", .@g; + .@mx=getguildavg(.@g); + monster0424(1, 20, 20, 115, 100, .@mx); + monster0424(4, 20, 51, 51, 71, .@mx); + monster0424(5, 76, 56, 115, 100, .@mx); + monster0424(2, 79, 40, 97, 52, .@mx); + monster0424(5, 51, 20, 80, 50, .@mx); + + // Neutral monsters + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, Blub), Blub, 5); + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); + + // Bonus monsters + if (!rand2(3)) + areamonster(.map$, 20, 20, 115, 100, "Micksha's Tortuga", Tortuga, 1); + end; + +OnKillMob: + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; + .@g=0; + } + monster0424(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); + + // Maybe a reward is due + if (!playerattached()) end; + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; + end; + +function monster0424 { + .@label$=instance_npcname(.name$)+"::OnKillMob"; + .@gcount=getarg(0); + .@x1=getarg(1); + .@y1=getarg(2); + .@x2=getarg(3); + .@y2=getarg(4); + .@avg=getarg(5); + .@m$=instance_mapname("042-4"); + debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; + freeloop(true); + for (.@i=0; .@i < .@gcount; .@i++) { + .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio + .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + // Reconfigure the monster + setunitdata(.@mob, UDT_LEVEL, .@avg); + setunitdata(.@mob, UDT_STR, 1+.@avg*3/10); + setunitdata(.@mob, UDT_AGI, 1+.@avg*3/10); + setunitdata(.@mob, UDT_VIT, 1+.@avg*3/10); + setunitdata(.@mob, UDT_INT, 1+.@avg*3/10); + setunitdata(.@mob, UDT_DEX, 1+.@avg*3/10); + setunitdata(.@mob, UDT_LUK, 1+.@avg*3/10); + setunitdata(.@mob, UDT_ADELAY, 1572); + setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); + // Battle Status + setunitdata(.@mob, UDT_MAXHP, .@avg*36); + setunitdata(.@mob, UDT_HP, .@avg*36); + setunitdata(.@mob, UDT_ATKMIN, .@avg*50/10); + setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10); + setunitdata(.@mob, UDT_DEF, 1+.@avg*10/10); + setunitdata(.@mob, UDT_MDEF, 1+.@avg*6/10); + setunitdata(.@mob, UDT_HIT, .@avg*45/10); // Advised: x3 + setunitdata(.@mob, UDT_FLEE, .@avg*37/10); // Advised: x4 + // Critical calculation + .@min=5; + .@max=max(.@min, min(30, .@avg/4)); + setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); + // Loop through + } + freeloop(false); + return; + } + } + |