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authorJesusaves <cpntb1@ymail.com>2020-04-30 11:26:30 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-30 11:26:30 -0300
commitfecce8c6a6fa825de4af4f213e0c1d68f8fbe9c6 (patch)
tree1150470e54149ef2ca944b25523c7215ea735d46 /npc/042-4
parent70029084ce52b251748bd4320bd280bdb05f5bd7 (diff)
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Monster Population and script logic for first sewers part
Diffstat (limited to 'npc/042-4')
-rw-r--r--npc/042-4/ctrl.txt90
1 files changed, 89 insertions, 1 deletions
diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt
index a2b22dd78..600759382 100644
--- a/npc/042-4/ctrl.txt
+++ b/npc/042-4/ctrl.txt
@@ -11,7 +11,7 @@
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
042-4,94,47,0 script #chest_0424 NPC_CHEST,{
-
+ function monster0424;
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
@@ -19,5 +19,93 @@
OnInit:
.distance = 2;
end;
+
+OnInstanceInit:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
+ debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g;
+ .@g=0;
+ }
+ debugmes "Spawning monsters for guild %d", .@g;
+ .@mx=getguildavg(.@g);
+ monster0424(1, 20, 20, 115, 100, .@mx);
+ monster0424(4, 20, 51, 51, 71, .@mx);
+ monster0424(5, 76, 56, 115, 100, .@mx);
+ monster0424(2, 79, 40, 97, 52, .@mx);
+ monster0424(5, 51, 20, 80, 50, .@mx);
+
+ // Neutral monsters
+ areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, Blub), Blub, 5);
+ areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10));
+
+ // Bonus monsters
+ if (!rand2(3))
+ areamonster(.map$, 20, 20, 115, 100, "Micksha's Tortuga", Tortuga, 1);
+ end;
+
+OnKillMob:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
+ .@g=0;
+ }
+ monster0424(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]);
+
+ // Maybe a reward is due
+ if (!playerattached()) end;
+ .@g=getcharid(2);
+ if (.@g < 1) percentheal -100, -100;
+ getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
+ end;
+
+function monster0424 {
+ .@label$=instance_npcname(.name$)+"::OnKillMob";
+ .@gcount=getarg(0);
+ .@x1=getarg(1);
+ .@y1=getarg(2);
+ .@x2=getarg(3);
+ .@y2=getarg(4);
+ .@avg=getarg(5);
+ .@m$=instance_mapname("042-4");
+ debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
+ freeloop(true);
+ for (.@i=0; .@i < .@gcount; .@i++) {
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg);
+ setunitdata(.@mob, UDT_STR, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_INT, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_ADELAY, 1572);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*36);
+ setunitdata(.@mob, UDT_HP, .@avg*36);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*50/10);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*10/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*45/10); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*37/10); // Advised: x4
+ // Critical calculation
+ .@min=5;
+ .@max=max(.@min, min(30, .@avg/4));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ // Loop through
+ }
+ freeloop(false);
+ return;
+ }
+
}
+