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author | Jesusaves <cpntb1@ymail.com> | 2020-05-01 07:03:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-01 07:03:26 -0300 |
commit | f41c1f0c52644c7b896158d4b5fab432b1c8c67d (patch) | |
tree | 81fbfe380bfc93936a49815ab65fa5f057c471d1 /npc/042-10 | |
parent | e0d6dedc39027b68e798a96f63bd686e214ffca5 (diff) | |
download | serverdata-f41c1f0c52644c7b896158d4b5fab432b1c8c67d.tar.gz serverdata-f41c1f0c52644c7b896158d4b5fab432b1c8c67d.tar.bz2 serverdata-f41c1f0c52644c7b896158d4b5fab432b1c8c67d.tar.xz serverdata-f41c1f0c52644c7b896158d4b5fab432b1c8c67d.zip |
This should allow the gate to be unlocked if you have the key
Diffstat (limited to 'npc/042-10')
-rw-r--r-- | npc/042-10/ctrl.txt | 93 |
1 files changed, 77 insertions, 16 deletions
diff --git a/npc/042-10/ctrl.txt b/npc/042-10/ctrl.txt index 2915c0b4a..dc249b518 100644 --- a/npc/042-10/ctrl.txt +++ b/npc/042-10/ctrl.txt @@ -81,7 +81,6 @@ L_NoAccessBlock: //////////////////////////////////////////////////////////////////// // TODO: Catazuli spots -// TODO: Door Mechanism // TODO: Spawn monsters 042-10,128,85,0 script #Katazuli01 NPC_SUMMONING_CIRC,0,0,{ @@ -111,16 +110,18 @@ OnTouch: } //////////////////////////////////////////////////////////////////// -// TODO: Catazuli spots -// TODO: Door Mechanism -// TODO: Spawn monsters -// KamelotSwitch( SWITCH ID ) +// KamelotSwitch( "_SWITCH ID" ) function script KamelotSwitch { - .@id=getarg(0); + // Extract ID + .@n$=getarg(0, "_0"); + explode(.@ni$, .@n$, "_"); + .@id=atoi(.@ni$[1]); + if (.@id <= 0) Exception("Unparseable switch: "+.@n$, RB_DEFAULT|RB_ISFATAL); + .@g=getcharid(2); if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care .@st=($KAMELOT_PASSMASK[.@g] & .@id); - mes l("Status: %s", (.@st ? l("Active") : l("Inactive") )); + mes l("Status: %s", (.@st ? col(l("Active"),2) : col(l("Inactive"),1) )); if (!countitem(KamelotKey)) close; mes "Change switch status?"; @@ -136,13 +137,13 @@ function script KamelotSwitch { // Check password and delete key if ($KAMELOT_PASSMASK[.@g] == $KAMELOT_PASSCODE[.@g]) { delitem KamelotKey, 1; - $KAMELOT_QUEST=$KAMELOT_QUEST|32; + $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|32; mesc l("Your hear a clink, and the key breaks."), 2; // Player Reward for completing this stage getitem GuildCoin, 1; getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10; // Guild Reward for completing this stage - .@ggp=1200+$KAMELOT_MX[.@g]*5; + .@ggp=1200+$KAMELOT_MX[.@g]*10; .@gxp=$KAMELOT_MX[.@g]*25; $GUILD_BANK[.@g]+=.@ggp; guildgetexp(.@gxp); // 25xp per player average level (max 2500/3750) @@ -160,27 +161,87 @@ function script KamelotSwitch { return; } -042-10,128,85,0 script #K4210Note01 NPC_NO_SPRITE,{ +// Switches hints +// TODO: NPC_PAPER_NOTE sprite +042-10,97,126,0 script #K4210Note01 NPC_SWORDS_SIGN,{ .@g=getcharid(2); if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care if ($KAMELOT_PASSCODE[.@g] & 1) - dispbottom l("Active"); + dispbottom l("There is power on the north"); else - dispbottom l("Inactive"); + dispbottom l("The north sleeps."); end; OnInit: - .distance=2; + .distance=4; + end; +} +042-10,139,98,0 script #K4210Note02 NPC_SWORDS_SIGN,{ + .@g=getcharid(2); + if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care + if ($KAMELOT_PASSCODE[.@g] & 2) + dispbottom l("There is power on the south"); + else + dispbottom l("The south sleeps."); + end; + +OnInit: + .distance=4; end; } +042-10,127,45,0 script #K4210Note04 NPC_SWORDS_SIGN,{ + .@g=getcharid(2); + if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care + if ($KAMELOT_PASSCODE[.@g] & 1) + dispbottom l("There is power on the west"); + else + dispbottom l("The west sleeps."); + end; -042-10,128,85,0 script #K4210Switch01 NPC_SWITCH_OFFLINE,{ - KamelotSwitch(1); +OnInit: + .distance=4; + end; +} +042-10,33,133,0 script #K4210Note08 NPC_SWORDS_SIGN,{ + .@g=getcharid(2); + if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care + if ($KAMELOT_PASSCODE[.@g] & 8) + dispbottom l("There is power on the east"); + else + dispbottom l("The east sleeps."); + end; + +OnInit: + .distance=4; + end; +} +042-10,38,39,0 script #K4210Note16 NPC_SWORDS_SIGN,{ + .@g=getcharid(2); + if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care + if ($KAMELOT_PASSCODE[.@g] & 16) + dispbottom l("There is power on the maze"); + else + dispbottom l("The maze sleeps."); + end; + +OnInit: + .distance=4; + end; +} + +// The "_" is used on explode +042-10,89,28,0 script #K4210Switch_1 NPC_SWITCH_OFFLINE,{ + KamelotSwitch(strnpcinfo(0, "_0")); close; OnInit: .distance=2; - .id=1; end; } +// Other switches +042-10,80,115,0 duplicate(#K4210Switch_1) #K4210Switch_2 NPC_HIDDEN,0,0 // S +042-10,63,76,0 duplicate(#K4210Switch_1) #K4210Switch_4 NPC_HIDDEN,0,0 // W +042-10,100,79,0 duplicate(#K4210Switch_1) #K4210Switch_8 NPC_HIDDEN,0,0 // E +042-10,82,64,0 duplicate(#K4210Switch_1) #K4210Switch_16 NPC_HIDDEN,0,0 // C + |