diff options
author | Jesusaves <cpntb1@ymail.com> | 2022-04-28 15:48:11 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2022-04-28 15:48:11 -0300 |
commit | 99e6981142744c1853c3c44a1cd289426313a8a8 (patch) | |
tree | 417b22a945019cbd0f2d0a016186ed754a823212 /npc/034-2/gemini.txt | |
parent | f652b19d9f9a068426efd3d1dfa59f4eb725005f (diff) | |
download | serverdata-99e6981142744c1853c3c44a1cd289426313a8a8.tar.gz serverdata-99e6981142744c1853c3c44a1cd289426313a8a8.tar.bz2 serverdata-99e6981142744c1853c3c44a1cd289426313a8a8.tar.xz serverdata-99e6981142744c1853c3c44a1cd289426313a8a8.zip |
Bandit Stage
Diffstat (limited to 'npc/034-2/gemini.txt')
-rw-r--r-- | npc/034-2/gemini.txt | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/npc/034-2/gemini.txt b/npc/034-2/gemini.txt new file mode 100644 index 000000000..dff5c7668 --- /dev/null +++ b/npc/034-2/gemini.txt @@ -0,0 +1,159 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Gemini Sisters Quest - Bandit Den + +034-2,24,60,0 script #GeminiBack1 NPC_HIDDEN,0,0,{ + end; +OnTouch: + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(6); + .@p=getcharid(1); + warp "val1@"+.@p, 169, 25; + end; +} + +034-2,37,24,0 script #GeminiExit3 NPC_HIDDEN,0,0,{ + end; +OnTouch: + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(7); + if ('STATUS < 8) { + dispbottom l("One of the bandits locked this door; We need to find the key!"); + end; + } + .@p=getcharid(1); + warp "val3@"+.@p, 23, 51; + end; +} + +// Ambush +034-2,29,73,0 script #GeminiDen1 NPC_HIDDEN,0,0,{ + end; +OnTouch: + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(6); + // TODO: areasc... stun ... etc. + .@c=getunits(BL_PC, .@mbs, false, getmap(), 23, 67, 32, 74); + for (.@i = 0; .@i < .@c; .@i++) { + sc_start(SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@mbs[.@i]); + specialeffect(FX_CRITICAL, AREA, .@mbs[.@i]); + } + .@p=getcharid(1); + .@m$=getmap(); + .@b1=monster(.@m$, 30, 70, "Bandit A", Bandit, 1); + .@b2=monster(.@m$, 32, 71, "Bandit B", RobinBandit, 1); + immortal(.@b1); + immortal(.@b2); + sc_start(SC_STUN, 12000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@b1); + sc_start(SC_STUN, 12000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@b2); + // Begin cutscene + sleep2(2000); // 13 s + unittalk(.@b1, "Did you think you could sneak in our den without a problem?"); + sleep2(2000); // 11s + unittalk(.@b2, "Haha, we caught them, n00bs!"); + sleep2(3000); // 8s + unittalk(.@b1, "Drop your weapons, and come with us!"); + sleep2(3000); // 5s + unittalk(.@b2, "Ahaha, that was easy! Ok, knock them out!"); + sleep2(3000); // 2s + areawarp(.@m$, 23, 67, 32, 74, .@m$, 30, 92, 33, 95); + unitwalk(.@b1, 37, 90); + unitwalk(.@b2, 37, 90); + sleep2(2000); + // Get them... wherever + unitwarp(.@b1, "034-2", 37, 90); + unitwarp(.@b2, "034-2", 37, 90); + unitkill(.@b1); + unitkill(.@b2); + areawarp(.@m$, 30, 92, 33, 95, .@m$, 57, 101, 66, 104); + // First ambush, set some stuff up + if ('STATUS == 6) { + 'STATUS=7; + + .@mob=monster("val2@"+.@p, 57, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey1"); + setunitdata(.@mob, UDT_LEVEL, 1); + .@mob=monster("val2@"+.@p, 61, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey2"); + setunitdata(.@mob, UDT_LEVEL, 1); + .@mob=monster("val2@"+.@p, 66, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey3"); + setunitdata(.@mob, UDT_LEVEL, 1); + + monster("val2@"+.@p, 47, 72, strmobinfo(1, BanditLord), BanditLord, 1, "Valia::OnLord"); + monster("val2@"+.@p, 85, 106, strmobinfo(1, BanditLord), BanditLord, 1, "Valia::OnLord"); + monster("val2@"+.@p, 58, 45, strmobinfo(1, BanditLord), BanditLord, 1, "Valia::OnLord"); + monster("val2@"+.@p, 40, 42, strmobinfo(1, BanditLord), BanditLord, 1, "Valia::OnLord"); + + monster("val2@"+.@p, 47, 25, strmobinfo(1, RedSlimeMother), RedSlimeMother, 1); + } + end; +} + + +// Cell Doors +034-2,58,100,0 script Cell Door#G01 NPC_NO_SPRITE,{ + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(7); + mes l("A complex lock seems to be posing a threat to you."); + mes l("But thanks to your %s skills, maybe you can pry this open.", thiefrank()); + next; + .@s=LockPicking(3, 3, false); + // You broke free! + if (.@s) { + slide .x, 98; + closeclientdialog; + end; + } + @lockpicks=false; + mes l("What's this dark magic, the password has changed!"); + close; +OnInit: +OnInstanceInit: + .distance=2; + end; +} + +034-2,62,100,0 script Cell Door#G02 NPC_NO_SPRITE,{ + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(7); + mes l("A complex lock seems to be posing a threat to you."); + mes l("But thanks to your %s skills, maybe you can pry this open.", thiefrank()); + next; + .@s=LockPicking(3, 3, false); + // You broke free! + if (.@s) { + slide .x, 98; + closeclientdialog; + end; + } + @lockpicks=false; + mes l("What's this dark magic, the password has changed!"); + close; +OnInit: +OnInstanceInit: + .distance=2; + end; +} + +034-2,64,100,0 script Cell Door#G01 NPC_NO_SPRITE,{ + if (instance_id() < 0 || getcharid(1) < 1) end; + GeminiCheck(7); + mes l("A complex lock seems to be posing a threat to you."); + mes l("But thanks to your %s skills, maybe you can pry this open.", thiefrank()); + next; + .@s=LockPicking(3, 3, false); + // You broke free! + if (.@s) { + slide .x, 98; + closeclientdialog; + end; + } + @lockpicks=false; + mes l("What's this dark magic, the password has changed!"); + close; +OnInit: +OnInstanceInit: + .distance=2; + end; +} + |