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author | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:35:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:35:20 -0300 |
commit | 49a396f91e0978851c648cfeff90334c53faee41 (patch) | |
tree | a1f02dcd6231b3726f0ca3712dffea27777345a1 /npc/027-1/elza.txt | |
parent | 784326d8574b76eb325ebec37a9f2efb5fddcc49 (diff) | |
download | serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.gz serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.bz2 serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.xz serverdata-49a396f91e0978851c648cfeff90334c53faee41.zip |
Revert a regression: Forgetful NPCs work again.
And with new rules. And I excluded Destructive magic from the NPCs.
Diffstat (limited to 'npc/027-1/elza.txt')
-rw-r--r-- | npc/027-1/elza.txt | 36 |
1 files changed, 2 insertions, 34 deletions
diff --git a/npc/027-1/elza.txt b/npc/027-1/elza.txt index 5acdb881f..d948917f7 100644 --- a/npc/027-1/elza.txt +++ b/npc/027-1/elza.txt @@ -5,44 +5,12 @@ // Forgetful 027-1,86,110,0 script Elza NPC_DARK_SORCERER_F,{ - mesn l("Elza, the Forgetful"); + mesn l("%s, the Forgetful", .name$); mesq l("What was I doing before...? I totally forgot!"); if (any(true, false)) mesc l("Have you seen my brother %s?", any("Enzo", "Ezra")); - // FIXME - close; next; - mesc l("Teaching Elza your skills will make you both forget them."), 1; - mesc l("Once your skill is forgotten, the Magic Skill Points used will be freed."), 1; - mesc l("But be careful: Only 3MSP-costed skills can be forgotten, and learning fees WON'T be given back!"), 1; - do - { - next; - mesc l("Which skill will you FORGET permanently today?"), 1; - menuint - l("Uhm... Bye?"), 0, - rif(getskilllv(WZ_FROSTNOVA), l("Frost Nova")), WZ_FROSTNOVA, - rif(getskilllv(AC_SHOWER), l("Arrow Shower")), AC_SHOWER, - rif(getskilllv(SN_SHARPSHOOTING), l("Sharpshooter")), SN_SHARPSHOOTING, - rif(getskilllv(SN_WINDWALK), l("Wind Walk")), SN_WINDWALK, - rif(getskilllv(CR_TRUST), l("Last Man Standing")), CR_TRUST, - l("None at the moment!"), 0; - if (!@menuret) - close; - mes ""; - mesc l("Skill @@ will be permanently lost!", @menuret), 1; - mesc l("Continue anyway?"), 1; - if (askyesno() == ASK_YES) { - .@lv=getskilllv(@menuret)+2; - skill @menuret, 0, 0; - MAGIC_PTS-=.@lv; - mesc l("Skill @@ has been lost", @menuret), 3; - mesc l("You recovered @@ magic skill points", .@lv), 3; - } else { - mesn l("Elza, the Forgetful"); - mesq l("Uh, what?"); - } - } while (@menuret); + ForgetfulNPC(.name$, CLASS_SCHOLARSHIP); close; OnInit: |