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author | Jesusaves <cpntb1@ymail.com> | 2021-10-18 17:39:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-10-18 17:39:09 -0300 |
commit | f992808a952e42109ad5679059828b72a3f632e1 (patch) | |
tree | e3ca7d34c683b3c1754c3f82b51aab509295f238 /npc/024-5 | |
parent | cf07c8e9fe05d176c7b3dfbf66000958b37e76d5 (diff) | |
download | serverdata-f992808a952e42109ad5679059828b72a3f632e1.tar.gz serverdata-f992808a952e42109ad5679059828b72a3f632e1.tar.bz2 serverdata-f992808a952e42109ad5679059828b72a3f632e1.tar.xz serverdata-f992808a952e42109ad5679059828b72a3f632e1.zip |
The missing Frostia's Quests... Except for bounty hunter Eldrin
Diffstat (limited to 'npc/024-5')
-rw-r--r-- | npc/024-5/_import.txt | 1 | ||||
-rw-r--r-- | npc/024-5/saevel.txt | 118 |
2 files changed, 119 insertions, 0 deletions
diff --git a/npc/024-5/_import.txt b/npc/024-5/_import.txt index fc7a36f8a..a0a3f3320 100644 --- a/npc/024-5/_import.txt +++ b/npc/024-5/_import.txt @@ -1,3 +1,4 @@ // Map 024-5: Frostia Indoors // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/024-5/_warps.txt", +"npc/024-5/saevel.txt", diff --git a/npc/024-5/saevel.txt b/npc/024-5/saevel.txt new file mode 100644 index 000000000..2005cb01c --- /dev/null +++ b/npc/024-5/saevel.txt @@ -0,0 +1,118 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Questmaker Handbook 14.0 (F = Favorable) + +024-5,38,23,0 script Saevel NPC_ELF,{ + .@q = getq(FrostiaQuest_Saevel); + if (BaseLevel < 47) { + mesc l("The elf seems busy. He ignores you."); + close; + } + if (.@q == 0) { + if (frally()) goto L_Start_F; + else goto L_Start_U; + } + else if (.@q == 1) { + if (frally()) goto L_Submit_F; + else goto L_Submit_U; + } + else if (.@q == 2) { + if (frally()) goto L_Done_F; + else goto L_Done_U; + } + Exception("Invalid quest state - "+str(.@q)); + end; + +L_Start_F: + mesn; + mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!"); + next; + mesn; + mesq l("Could you, perhaps, bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum)); + setq FrostiaQuest_Saevel, 1; + close; + +L_Submit_F: + mesn; + mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum)); + next; + if (askyesno() == ASK_YES) { + if (countitem(Arcanum) < 1) { + mesn; + mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); + close; + } + inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1; + delitem Arcanum, 1; + getexp 7000, 0; + getitem EquipmentBlueprintB, 1; + getitem EquipmentBlueprintA, 1; + setq FrostiaQuest_Saevel, 2; + mesn; + mesq l("Muahahaha, I'll be SO strong thanks to you! Here, I don't need these weak recipes anymore. You can have them!"); + } + close; + +L_Done_F: + mesn; + mesq l("POWER!"); + next; + mesn; + mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!"); + close; +///////////////////////////////////////////////////////////////////////////////// +L_Start_U: + mesn; + mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!"); + next; + mesn; + mesq l("Could you bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum)); + setq FrostiaQuest_Saevel, 1; + close; + +L_Submit_U: + mesn; + mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum)); + next; + if (askyesno() == ASK_YES) { + if (countitem(Arcanum) < 1) { + mesn; + mesq l("You liar, I'll teach you a lesson you won't forget!"); + mesc l("%s slaps you!", .name$); + percentheal -30, 0; + close; + } + inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1; + delitem Arcanum, 1; + getexp 7000, 0; + getitem EquipmentBlueprintB, 1; + getitem EquipmentBlueprintA, 1; + setq FrostiaQuest_Saevel, 2; + mesn; + mesq l("Muahahaha, I'll be SO strong thanks to you! Here, these recipes should be useful for ya. You can have them!"); + } + close; + +L_Done_U: + mesn; + mesq l("POWER!"); + next; + mesn; + mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!"); + close; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); + setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet); + setunitdata(.@npcId, UDT_HAIRSTYLE, 2); + setunitdata(.@npcId, UDT_HAIRCOLOR, 8); + + .sex = G_MALE; + .distance = 5; + end; +} + |