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authorJesusaves <cpntb1@ymail.com>2019-06-18 12:47:02 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-18 12:47:02 -0300
commit616e899df241fba86956a8e0ab18ed1e9dfcef8c (patch)
tree68e775d7a935d77c1f0d9ab88c509d0506ce3c9c /npc/024-16
parent370a52cf55826372d4ba3a4bedd73eb0ac62a8b9 (diff)
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Isbamuth won't be coming back, so even if you die after he leaves, this doesn't counts
against you. Clean up added.
Diffstat (limited to 'npc/024-16')
-rw-r--r--npc/024-16/king.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt
index ec8e21c59..001b17052 100644
--- a/npc/024-16/king.txt
+++ b/npc/024-16/king.txt
@@ -93,7 +93,7 @@ L_Continue:
L_Campaign:
.@q=getq(FrostiaQuest_Homunculus);
// We probably should apply you a penalty should you flee... no?
- // FIXME: If you die at Isbamuth's Challenge, YOU CANNOT TRY AGAIN!!
+ setq3 FrostiaQuest_Homunculus, 3;
// Debug functionality
if (is_staff()) {