diff options
author | Jesusaves <cpntb1@ymail.com> | 2018-11-01 15:12:34 -0200 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-11-01 15:12:34 -0200 |
commit | 7d3dff968fa1bae95812a787c89d402956483102 (patch) | |
tree | 93f08f3e21ca884939f23b894aa09a0263713a82 /npc/023-2 | |
parent | 14a13de605ecc04164a10e5f38222c78f2c97985 (diff) | |
download | serverdata-7d3dff968fa1bae95812a787c89d402956483102.tar.gz serverdata-7d3dff968fa1bae95812a787c89d402956483102.tar.bz2 serverdata-7d3dff968fa1bae95812a787c89d402956483102.tar.xz serverdata-7d3dff968fa1bae95812a787c89d402956483102.zip |
Dirty & Messy script
Diffstat (limited to 'npc/023-2')
-rw-r--r-- | npc/023-2/mk.txt | 60 |
1 files changed, 58 insertions, 2 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt index d383f5310..0fdfb0154 100644 --- a/npc/023-2/mk.txt +++ b/npc/023-2/mk.txt @@ -44,22 +44,78 @@ OnHour00: // Event Handler -OnCycle: +L_Finish: + // Just being bigger is not enough. Must be over the double for the advantage draw (about 1 player for 10m) + if (.victory_count > (.defeat_count*2)) { + announce "The fight ends in draw! The Monster King did accomplish what he set, though...", bc_all|bc_npc; + $MANA_BINT-=1; + $MANA_BLVL-=1; + $MANA_JLVL+=1; + } else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss + announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc; + $MANA_BINT+=1; + $MANA_BLVL+=1; + $MANA_JLVL+=1; + } else { + announce "The fight ends in draw, with advantage to the Monster King...", bc_all|bc_npc; + $MANA_BINT+=1; + $MANA_BLVL-=1; + $MANA_JLVL+=1; + } +L_Finish2: + killmonsterall("023-2"); + .wcycle=0; + maptimer("023-2", 10, "The Monster King#NLib::OnReturn"); + stopnpctimer; + end; + +OnTimer3000: + .wcycle+=3; .@pl=getareausers("023-2", 21, 109, 31, 114); .@pla=getmapusers("023-2"); if (.@pl <= 0 && .@pla > 0) mapannounce "023-2", "##1WARNING: Players outside the Monster King room counts toward DEFEAT count!", 0; .victory_count+=.@pl; - if (.@pl <= 0) + + // Processment + if (.@pl <= 0) { .defeat_count+=1; + } else if (.wcycle % 30 == 3) { + areamonster "023-2", 21, 109, 31, 114, "Monster", any(AngryScorpion, BlackSlime, BlackScorpion, Wolvern, BlueSlime, SlimeBlast, CaveMaggot), .@pl; + } else if (.wcycle % 30 == 18) { + areamonster "023-2", 21, 109, 31, 114, "Monster", any(BlackSlime, BlueSlime, SlimeBlast), 1; // PS. Drop “Demure Dark Soul” ¬.¬ + } + if (.wcycle >= 900) goto L_Finish; + initnpctimer; + end; + +OnVictory: + announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc; + $MANA_BINT-=10; + $MANA_BLVL-=10; + $MANA_JLVL-=5; + goto L_Finish2; end; OnBegin: .defeat_count=0; .victory_count=0; + .wcycle=0; announce "The fight against the Monster King ends in 15 minutes. If he is forced to flee, that'll result as victory.", bc_all|bc_npc; announce "Each cycle there are players fighting against him will result in victory points. The opposite will result in defeat points.", bc_all|bc_npc; announce "More players fighting will result in more victory points. This may affect drastically the result.", bc_all|bc_npc; + movenpc(.name$, 0, 0); + monster("023-2", 24, 111, "The Monster King", MonsterKing, 1, "The Monster King#NLib::OnVictory"); + monster("023-2", 30, 109, "Andrei Sakar", AndreiSakar, 1); + areamonster "023-2", 21, 109, 31, 114, "Monster", AngryScorpion, 1; + areamonster "023-2", 21, 109, 31, 114, "Monster", BlackSlime, 2; + areamonster "023-2", 21, 109, 31, 114, "Monster", BlueSlime, 1; + areamonster "023-2", 21, 109, 31, 114, "Monster", CaveMaggot, 1; + initnpctimer; + end; + +OnReturn: + warp "019-2", 43, 55; end; } |