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authorJesusaves <cpntb1@ymail.com>2018-10-25 07:49:15 -0300
committerJesusaves <cpntb1@ymail.com>2018-10-25 07:49:15 -0300
commit9361aa027f9b998ba7c7c41e83e7a673bd66433c (patch)
treee2849ec688ce3008f025bd8f29cb9277d6c2ad89 /npc/021-4
parent9e18d1ebd224c7860f1406c58810e4b7385b2721 (diff)
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Cindy Quest, probably complete
Diffstat (limited to 'npc/021-4')
-rw-r--r--npc/021-4/doors.txt10
-rw-r--r--npc/021-4/main.txt65
2 files changed, 66 insertions, 9 deletions
diff --git a/npc/021-4/doors.txt b/npc/021-4/doors.txt
index 49e84cfb9..c97aec317 100644
--- a/npc/021-4/doors.txt
+++ b/npc/021-4/doors.txt
@@ -6,10 +6,20 @@
021-4,67,27,0 script #Leave0214 NPC_NO_SPRITE,0,0,{
if ($@CINDY_STATE % 2 == 1 && $@CINDY_STATE < 150000) goto L_Blocked;
+ if ($@CINDY_STATE > 150000) goto L_Check;
+L_Warp:
warp "021-3", 24, 123;
end;
L_Blocked:
dispbottom l("You cannot leave this room until either ALL yetis are dead, or you are dead yourself.");
end;
+
+L_Check:
+ .@pl = getmapusers("021-4");
+ if (.@pl <= 1) { // Because we must include the one who triggered this script wasn't warped yet
+ $@CINDY_HERO="";
+ setnpcdisplay "Cindy#Outside", NPC_CINDY_CAGE;
+ }
+ goto L_Warp;
}
diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt
index f343bbf69..1252c3fd6 100644
--- a/npc/021-4/main.txt
+++ b/npc/021-4/main.txt
@@ -44,7 +44,11 @@ function script CindySwitch_Check_214 {
if ($@CINDY_STATE % 2 == 0) goto L_Start;
// Victory check missing
if (CindySwitch_Check_214() == 5) {
- // Gate open must advance
+ // Gate is open, advance to stage 2
+ .lifetime+=3;
+ .wtime=0;
+ mapannounce "021-4", "*roaaaaar*",0;
+ npctalk "Take care! More Yetis! And they have friends!!";
setnpcdisplay .name$, NPC_CINDY_UNCAGE;
.@pl = getmapusers("021-4")+1;
areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+rand(2,6), "Cindy#Outside::OnPetDeath";
@@ -55,15 +59,21 @@ function script CindySwitch_Check_214 {
hello; end;
+// Edge Cases
L_Cheat:
warp "Save", 0, 0; atcommand "@jail "+strcharinfo(0); dispbottom l("Cheater detected.");
end;
L_Reset:
- $@CINDY_STATE=0;
- npctalk l("*beeep*");
+ if (is_gm()) {
+ $@CINDY_STATE=0;
+ npctalk l("*beeep*");
+ } else if ($@CINDY_HERO == strcharinfo(0)) {
+ goto L_Winner;
+ }
end;
+// Start
L_Start:
mesn;
mesq l("Have you came here to rescue me?");
@@ -97,6 +107,26 @@ L_Begin:
monster "021-4", 66, 49, "Yeti", Yeti, 1, "Cindy#Outside::OnPetDeath";
close;
+// Winner Reward
+L_Winner:
+ mesn;
+ mesq l("Thanks for saving me. I'll return home on my own, if you don't mind.");
+ mesq l("Here, take this reward. Good luck. %%1");
+ .@q=getq(NivalisQuest_Cindy);
+ // First time
+ if (.@q == 4)
+ getitem ApprenticeWand, 1;
+ else
+ Zeny=Zeny+rand(5000,15000);
+ $@CINDY_HERO="";
+ setq1 NivalisQuest_Cindy, 5;
+ next;
+ npctalk l("Cindy is gone...");
+ closedialog;
+ setnpcdisplay .name$, NPC_ICE_CAGE;
+ close;
+
+// Events
OnPetDeath:
end;
@@ -106,36 +136,53 @@ OnReward:
warp "Save", 0, 0;
end;
}
- getexp 10000, 0;
+ if ($@CINDY_HERO == strcharinfo(0))
+ dispbottom l("Congratulations on rescuing Cindy. You should now talk to her before leaving.");
+ else
+ dispbottom l("Congratulations on rescuing Cindy.");
+ setq2 NivalisQuest_Cindy, getq2(NivalisQuest_Cindy)+1;
+ getexp 10000, JobLevel;
end;
L_CleanUp:
.lifetime=0;
+ .wtime=0;
.canfinish=0;
- $@CINDY_HERO="";
- $@CINDY_STATE+=1;
+ $@CINDY_STATE=gettimetick(2)+60*rand(55,65)*rand(1,36); // It is way too random to I say how long it takes
disablenpc "#CindySwitch_06";
disablenpc "#CindySwitch_07";
disablenpc "#CindySwitch_08";
disablenpc "#CindySwitch_09";
disablenpc "#CindySwitch_10";
- setnpcdisplay .name$, NPC_CINDY_CAGE;
+ setnpcdisplay .name$, NPC_CINDY;
end;
-OnTimer5000:
+OnTimer2500:
.@y=mobcount("021-4", "Cindy#Outside::OnPetDeath");
.@v=CindySwitch_Check_214();
if (.@y == 0 && .@v >= 5 && .canfinish) {
mapannounce "021-4", "You won.",0;
areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnReward";
- goto L_CleanUp; // Too early but oh well
+ goto L_CleanUp;
+ }
+ .wtime+=5;
+ if (.wtime >= rand(60,80)) {
+ .wtime=0;
+ .lifetime+=1;
+ .@pl = getmapusers("021-4")+1;
+ // If gate was unlocked, more Yetis will appear depending on switches state.
+ if (.canfinish)
+ .@pl+=5-CindySwitch_Check_214();
+ areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+($@CINDY_STATE/2)+(.lifetime/3), "Cindy#Outside::OnPetDeath";
}
+ areamonster "021-4", 20, 20, 100, 80, "Slime Blast", SlimeBlast, $@CINDY_STATE;
initnpctimer;
end;
OnInit:
.distance=5;
.lifetime=0; // Controls Yeti Wave
+ .wtime=0; // Timer runs sort of often. WTime controls automatic Yeti advance
.canfinish=0;// Can finish or must talk to cage first?
$@CINDY_HERO="";
disablenpc "#CindySwitch_06";