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author | Jesusaves <cpntb1@ymail.com> | 2018-10-25 07:49:15 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-10-25 07:49:15 -0300 |
commit | 9361aa027f9b998ba7c7c41e83e7a673bd66433c (patch) | |
tree | e2849ec688ce3008f025bd8f29cb9277d6c2ad89 /npc/021-4/main.txt | |
parent | 9e18d1ebd224c7860f1406c58810e4b7385b2721 (diff) | |
download | serverdata-9361aa027f9b998ba7c7c41e83e7a673bd66433c.tar.gz serverdata-9361aa027f9b998ba7c7c41e83e7a673bd66433c.tar.bz2 serverdata-9361aa027f9b998ba7c7c41e83e7a673bd66433c.tar.xz serverdata-9361aa027f9b998ba7c7c41e83e7a673bd66433c.zip |
Cindy Quest, probably complete
Diffstat (limited to 'npc/021-4/main.txt')
-rw-r--r-- | npc/021-4/main.txt | 65 |
1 files changed, 56 insertions, 9 deletions
diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt index f343bbf69..1252c3fd6 100644 --- a/npc/021-4/main.txt +++ b/npc/021-4/main.txt @@ -44,7 +44,11 @@ function script CindySwitch_Check_214 { if ($@CINDY_STATE % 2 == 0) goto L_Start; // Victory check missing if (CindySwitch_Check_214() == 5) { - // Gate open must advance + // Gate is open, advance to stage 2 + .lifetime+=3; + .wtime=0; + mapannounce "021-4", "*roaaaaar*",0; + npctalk "Take care! More Yetis! And they have friends!!"; setnpcdisplay .name$, NPC_CINDY_UNCAGE; .@pl = getmapusers("021-4")+1; areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+rand(2,6), "Cindy#Outside::OnPetDeath"; @@ -55,15 +59,21 @@ function script CindySwitch_Check_214 { hello; end; +// Edge Cases L_Cheat: warp "Save", 0, 0; atcommand "@jail "+strcharinfo(0); dispbottom l("Cheater detected."); end; L_Reset: - $@CINDY_STATE=0; - npctalk l("*beeep*"); + if (is_gm()) { + $@CINDY_STATE=0; + npctalk l("*beeep*"); + } else if ($@CINDY_HERO == strcharinfo(0)) { + goto L_Winner; + } end; +// Start L_Start: mesn; mesq l("Have you came here to rescue me?"); @@ -97,6 +107,26 @@ L_Begin: monster "021-4", 66, 49, "Yeti", Yeti, 1, "Cindy#Outside::OnPetDeath"; close; +// Winner Reward +L_Winner: + mesn; + mesq l("Thanks for saving me. I'll return home on my own, if you don't mind."); + mesq l("Here, take this reward. Good luck. %%1"); + .@q=getq(NivalisQuest_Cindy); + // First time + if (.@q == 4) + getitem ApprenticeWand, 1; + else + Zeny=Zeny+rand(5000,15000); + $@CINDY_HERO=""; + setq1 NivalisQuest_Cindy, 5; + next; + npctalk l("Cindy is gone..."); + closedialog; + setnpcdisplay .name$, NPC_ICE_CAGE; + close; + +// Events OnPetDeath: end; @@ -106,36 +136,53 @@ OnReward: warp "Save", 0, 0; end; } - getexp 10000, 0; + if ($@CINDY_HERO == strcharinfo(0)) + dispbottom l("Congratulations on rescuing Cindy. You should now talk to her before leaving."); + else + dispbottom l("Congratulations on rescuing Cindy."); + setq2 NivalisQuest_Cindy, getq2(NivalisQuest_Cindy)+1; + getexp 10000, JobLevel; end; L_CleanUp: .lifetime=0; + .wtime=0; .canfinish=0; - $@CINDY_HERO=""; - $@CINDY_STATE+=1; + $@CINDY_STATE=gettimetick(2)+60*rand(55,65)*rand(1,36); // It is way too random to I say how long it takes disablenpc "#CindySwitch_06"; disablenpc "#CindySwitch_07"; disablenpc "#CindySwitch_08"; disablenpc "#CindySwitch_09"; disablenpc "#CindySwitch_10"; - setnpcdisplay .name$, NPC_CINDY_CAGE; + setnpcdisplay .name$, NPC_CINDY; end; -OnTimer5000: +OnTimer2500: .@y=mobcount("021-4", "Cindy#Outside::OnPetDeath"); .@v=CindySwitch_Check_214(); if (.@y == 0 && .@v >= 5 && .canfinish) { mapannounce "021-4", "You won.",0; areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnReward"; - goto L_CleanUp; // Too early but oh well + goto L_CleanUp; + } + .wtime+=5; + if (.wtime >= rand(60,80)) { + .wtime=0; + .lifetime+=1; + .@pl = getmapusers("021-4")+1; + // If gate was unlocked, more Yetis will appear depending on switches state. + if (.canfinish) + .@pl+=5-CindySwitch_Check_214(); + areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, (.@pl/2)+($@CINDY_STATE/2)+(.lifetime/3), "Cindy#Outside::OnPetDeath"; } + areamonster "021-4", 20, 20, 100, 80, "Slime Blast", SlimeBlast, $@CINDY_STATE; initnpctimer; end; OnInit: .distance=5; .lifetime=0; // Controls Yeti Wave + .wtime=0; // Timer runs sort of often. WTime controls automatic Yeti advance .canfinish=0;// Can finish or must talk to cage first? $@CINDY_HERO=""; disablenpc "#CindySwitch_06"; |