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author | Jesusaves <cpntb1@ymail.com> | 2019-04-29 12:46:44 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-04-29 12:46:44 -0300 |
commit | 0fb884a5ba541d4ef0d5b319110fa547b77998bd (patch) | |
tree | e647de3ba1142dead8bd067bfac897c5e4bae2d5 /npc/020-1/guards.txt | |
parent | 41323ac303dc7debeb185950577ec68b7f97cfec (diff) | |
download | serverdata-0fb884a5ba541d4ef0d5b319110fa547b77998bd.tar.gz serverdata-0fb884a5ba541d4ef0d5b319110fa547b77998bd.tar.bz2 serverdata-0fb884a5ba541d4ef0d5b319110fa547b77998bd.tar.xz serverdata-0fb884a5ba541d4ef0d5b319110fa547b77998bd.zip |
Sieges at Halinarzo and Nivalis are now possible in theory.
Diffstat (limited to 'npc/020-1/guards.txt')
-rw-r--r-- | npc/020-1/guards.txt | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/npc/020-1/guards.txt b/npc/020-1/guards.txt new file mode 100644 index 000000000..15d8b2122 --- /dev/null +++ b/npc/020-1/guards.txt @@ -0,0 +1,141 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Protect Nivalis + +020-1,49,48,0 script Lieutenant Joshua NPC_PLAYER,{ + // The Monster King guild have a special menu + if (strcharinfo(2) == "Monster King") goto L_MKControl; + + if ($NIVALIS_LIBDATE) { + mesn; + mesq l("Nivalis was liberated @@ ago.", FuzzyTime($NIVALIS_LIBDATE)); + close; + } else { + legiontalk; end; + } + +// Respawn monster from $@SIEGE_TMPMOBS memory +OnRespawn: + getmapxy(.@m$,.@x,.@y,0); + siege_spawn(.@m$, any_of($@SIEGE_TMPMOBS), 1, .name$+"::OnRespawn"); + if (rand(10000) <= $coinsrate+($@SIEGE_NIVAL*50)) + makeitem StrangeCoin, 1, .@m$, .@x, .@y; + end; + + +L_MKControl: + mesn; + mes "Oh noes! You've found the Nivalis control panel!"; + next; + select + l("Abort"), + l("Initiate a siege"); + mes ""; + if (@menu == 2) { + doevent "Lieutenant Joshua::OnStartSiege"; + closedialog; + } + close; + + +OnMKSiege: + $@SIEGE_NIVAL=rand(1,10); +OnStartSiege: + siege_setup("019-2"); + kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Nivalis!!",1)); + siege_cast("019-2", .name$, 0, TP_NIVAL); + initnpctimer; + end; + +// Timers +OnTimer35000: + siege_setup("020-1"); + siege_cast("019-2", .name$, $@SIEGE_NIVAL, TP_NIVAL); + mapannounce("020-1", "##2Message to all Nivalis NPCs: Take shelter!", bc_map); + disablenpc "Serge"; + disablenpc "Knox The Traveler"; + disablenpc "Camilot"; + disablenpc "Mede"; + disablenpc "Gambler#020-4"; + disablenpc "Gambling Xan"; + disablenpc "Baktar"; + disablenpc "Bracco"; + disablenpc "Agostine"; + end; + +OnTimer65000: + siege_cast("020-1", .name$, 0, TP_NIVAL); + siege_cast("019-2", .name$, $@SIEGE_NIVAL, TP_NIVAL); + disablenpc "Ben#NivBanker"; + end; + +OnTimer96000: + siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); + end; + +OnTimer180000: + siege_boss("020-1", $@SIEGE_NIVAL); + siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); + end; + +// At certain moments, the difficulty rises +OnTimer210000: +OnTimer420000: +OnTimer540000: + $@SIEGE_NIVAL+=1; +// Spawn each 45s after timer 120, difficulty raisers exempt (same for boss) +OnTimer120000: +OnTimer165000: +//Timer 180000: BOSS WAVE +//OnTimer210000: difficulty raiser +OnTimer255000: +OnTimer300000: +OnTimer345000: +OnTimer390000: +//Timer 420000: difficulty raiser +OnTimer435000: +OnTimer480000: +OnTimer525000: +//OnTimer540000: difficulty raiser +OnTimer570000: + siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); + end; + +OnTimer600000: + mapannounce("020-1", "##1The Monster Army is getting tired of resistance!", bc_map); + siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); + end; + +OnTimer660000: + $@MK_SCENE=MK_NONE; + $@MK_AGGRO=$@MK_AGGRO/20; + mapannounce("020-1", "##1The Monster King army is preparing to withdraw!", bc_map); + end; + +OnTimer690000: + siege_revert("020-1"); + siege_revert("019-2"); + enablenpc("Mana Stone"); + $@SIEGE_NIVAL=0; + announce(("Nivalis siege is over!"), bc_all); + enablenpc "Serge"; + enablenpc "Knox The Traveler"; + enablenpc "Camilot"; + enablenpc "Mede"; + enablenpc "Gambler#020-4"; + enablenpc "Gambling Xan"; + enablenpc "Baktar"; + enablenpc "Bracco"; + enablenpc "Agostine"; + enablenpc "Ben#NivBanker"; + stopnpctimer; + end; + +OnInit: + end; + + +} + |