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authorJesusaves <cpntb1@ymail.com>2018-12-15 04:00:21 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-15 04:00:21 -0200
commit2d53be4b771aec1c91da67897b16d5b5d0b8c230 (patch)
treebe35b19a9045572a8d029066ae9c7d1fa871c8f4 /npc/019-4-1
parent54710b25d4b858bd7e17dac69ecd583438fc36c4 (diff)
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This is how Christmas 2018 (and all successors) are supposed to go.
Simple, yet elegant.
Diffstat (limited to 'npc/019-4-1')
-rw-r--r--npc/019-4-1/_import.txt4
-rw-r--r--npc/019-4-1/bedder.txt23
-rw-r--r--npc/019-4-1/chief.txt24
-rw-r--r--npc/019-4-1/cook.txt21
-rw-r--r--npc/019-4-1/golbarez.txt19
-rw-r--r--npc/019-4-1/model.c45
6 files changed, 136 insertions, 0 deletions
diff --git a/npc/019-4-1/_import.txt b/npc/019-4-1/_import.txt
index 89a351b39..e01bc7dd3 100644
--- a/npc/019-4-1/_import.txt
+++ b/npc/019-4-1/_import.txt
@@ -1,3 +1,7 @@
// Map 019-4-1: Christmas Workshop
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/019-4-1/_warps.txt",
+"npc/019-4-1/bedder.txt",
+"npc/019-4-1/chief.txt",
+"npc/019-4-1/cook.txt",
+"npc/019-4-1/golbarez.txt",
diff --git a/npc/019-4-1/bedder.txt b/npc/019-4-1/bedder.txt
new file mode 100644
index 000000000..e069ac4e7
--- /dev/null
+++ b/npc/019-4-1/bedder.txt
@@ -0,0 +1,23 @@
+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Christmas Quest
+// In dire need for white fur for bedding. Gives %Reward% for %Amount% (LESS LIKELY)
+// (TMW Org. Version)
+// Or maybe, he just take the white fur + something + open xmas box and trades
+// these for closed gift boxes (MOST LIKELY)
+// TMW2:ML Version
+
+019-4-1,48,39,0 script Christmas Storage Master NPC_GNOME_C,{
+ mesn;
+ mesq l("The white fur...");
+ close;
+
+OnInit:
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+
diff --git a/npc/019-4-1/chief.txt b/npc/019-4-1/chief.txt
new file mode 100644
index 000000000..e826e4ebb
--- /dev/null
+++ b/npc/019-4-1/chief.txt
@@ -0,0 +1,24 @@
+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Christmas Quest
+// Closed Christmas Boxes have been stolen! Give him any you find for the
+// ranking (and ranking based rewards). The global amount of delivered boxes
+// will determine the gifts (and amount of gifts) handled by Santa!
+//
+// Rewards: Santa Hat, Gnome Hat, Santa Bearded Hat, Ugly Christmas Sweater,
+// Turtle Neck Sweater, Santa Globe, Snowman Globe, Red Stocking.
+
+019-4-1,56,33,0 script Christmas Chief NPC_GNOME_A,{
+ mesn;
+ mesq l("The stolen empty boxes!! Christmas is RUINED!!!");
+ close;
+
+OnInit:
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+
diff --git a/npc/019-4-1/cook.txt b/npc/019-4-1/cook.txt
new file mode 100644
index 000000000..b7a01708f
--- /dev/null
+++ b/npc/019-4-1/cook.txt
@@ -0,0 +1,21 @@
+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Christmas Quest.
+// Originally, it was planned to collect XMAS CAKE, XMAS CANDY CANE and GINGERBREAD BISCUIT
+// and then make a player ranking for sport (like Ched). The ranking function,
+// however, was moved to Chief. Maybe Cook will exchange these for open xmas boxes.
+
+019-4-1,30,29,0 script Christmas Cook NPC_GNOME_B,{
+ mesn;
+ mesq l("The xmas cake and canes and gingerbread ranking...");
+ close;
+
+OnInit:
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+
diff --git a/npc/019-4-1/golbarez.txt b/npc/019-4-1/golbarez.txt
new file mode 100644
index 000000000..3cc343d79
--- /dev/null
+++ b/npc/019-4-1/golbarez.txt
@@ -0,0 +1,19 @@
+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Permanently repeatable quest, without any special limit
+// NPC_GNOME_ABC NPC_LOF_RICH
+
+019-4-1,30,45,0 script Golbarez NPC_LOF_RICH,{
+ mesn;
+ mesq l("The paradise!");
+ close;
+
+OnInit:
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+
diff --git a/npc/019-4-1/model.c b/npc/019-4-1/model.c
new file mode 100644
index 000000000..53fff5983
--- /dev/null
+++ b/npc/019-4-1/model.c
@@ -0,0 +1,45 @@
+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Permanently repeatable quest, without any special limit
+
+017-3,68,87,0 script Model NPC_PLAYER,{
+ mesn;
+ mesq l("This room is too dark. I want to brighten it up.");
+ next;
+ .@price=(getiteminfo(CaveSnakeLamp, ITEMINFO_SELLPRICE)*11/10)*5;
+ mesn;
+ mesq l("I am willing to pay @@ GP for each 5 @@ you bring me!", .@price, getitemlink(CaveSnakeLamp));
+ next;
+ select
+ rif(countitem(CaveSnakeLamp) >= 5, l("Here they are!")),
+ l("Not now...");
+ mes "";
+ if (@menu == 1) {
+ delitem CaveSnakeLamp, 5;
+ Zeny=Zeny+.@price;
+ getexp (.@price/rand(2,3)), 5;
+ mesn;
+ mesq l("Many, many thanks!");
+ next;
+ }
+ mesn;
+ mesq l("Too bad these lamps wear off after a while... I am making stocks of them now!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
+ setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
+
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+