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authorJesusaves <cpntb1@ymail.com>2018-09-10 20:12:11 -0300
committerJesusaves <cpntb1@ymail.com>2018-09-10 20:12:11 -0300
commitc39f63605c2667376f985c007b3e7e9da5ff1d2e (patch)
treeaf8c2de20f6ba4c229c191f12ab3436642cb1606 /npc/019-1
parent6816440fe21524dff649c806d4c95c4308b46dd6 (diff)
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Miler sketched
Diffstat (limited to 'npc/019-1')
-rw-r--r--npc/019-1/well.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/019-1/well.txt b/npc/019-1/well.txt
index ac7c14ee2..cc15fc0c3 100644
--- a/npc/019-1/well.txt
+++ b/npc/019-1/well.txt
@@ -7,6 +7,8 @@
// TODO: We could also throw random stuff (dig script), and use makeitem() to
// make it pop at Terranite Cave, near the lake, suggesting that's where the water
// comes from.
+// TODO: We also need to figure out who was there, and why to save that person.
+// Is it related to the episode?
019-1,110,101,0 script Well#Nivalis NPC_SWORDS_SIGN,{
mesc l("ERROR, missing sprite: Snowland.Well"), 1;