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author | Jesusaves <cpntb1@ymail.com> | 2018-09-10 20:12:11 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-09-10 20:12:11 -0300 |
commit | c39f63605c2667376f985c007b3e7e9da5ff1d2e (patch) | |
tree | af8c2de20f6ba4c229c191f12ab3436642cb1606 /npc/019-1 | |
parent | 6816440fe21524dff649c806d4c95c4308b46dd6 (diff) | |
download | serverdata-c39f63605c2667376f985c007b3e7e9da5ff1d2e.tar.gz serverdata-c39f63605c2667376f985c007b3e7e9da5ff1d2e.tar.bz2 serverdata-c39f63605c2667376f985c007b3e7e9da5ff1d2e.tar.xz serverdata-c39f63605c2667376f985c007b3e7e9da5ff1d2e.zip |
Miler sketched
Diffstat (limited to 'npc/019-1')
-rw-r--r-- | npc/019-1/well.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/019-1/well.txt b/npc/019-1/well.txt index ac7c14ee2..cc15fc0c3 100644 --- a/npc/019-1/well.txt +++ b/npc/019-1/well.txt @@ -7,6 +7,8 @@ // TODO: We could also throw random stuff (dig script), and use makeitem() to // make it pop at Terranite Cave, near the lake, suggesting that's where the water // comes from. +// TODO: We also need to figure out who was there, and why to save that person. +// Is it related to the episode? 019-1,110,101,0 script Well#Nivalis NPC_SWORDS_SIGN,{ mesc l("ERROR, missing sprite: Snowland.Well"), 1; |