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author | Jesusaves <cpntb1@ymail.com> | 2021-07-24 17:48:23 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-24 17:48:32 -0300 |
commit | cc561befe13af2dab5a3e292c77b587afee44364 (patch) | |
tree | 2a0789b5324a22401644d851a408800617806f3a /npc/018-7-1/demure.txt | |
parent | 624c39566e3d9a7c5f718e4b2ee4ba5c687ba28c (diff) | |
download | serverdata-cc561befe13af2dab5a3e292c77b587afee44364.tar.gz serverdata-cc561befe13af2dab5a3e292c77b587afee44364.tar.bz2 serverdata-cc561befe13af2dab5a3e292c77b587afee44364.tar.xz serverdata-cc561befe13af2dab5a3e292c77b587afee44364.zip |
Bugfixes. Might still be too hard and has a fair amount of issues
Diffstat (limited to 'npc/018-7-1/demure.txt')
-rw-r--r-- | npc/018-7-1/demure.txt | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/npc/018-7-1/demure.txt b/npc/018-7-1/demure.txt index b6d666dc2..bcb08251e 100644 --- a/npc/018-7-1/demure.txt +++ b/npc/018-7-1/demure.txt @@ -20,7 +20,7 @@ menuint l("Solo"), MODE_SOLO, rif(getcharid(1), l("Party")), MODE_PARTY; - .@mode = @menu; + .@mode = @menuret; if (.@mode == MODE_PARTY) { if (getcharid(1) < 1) kick(getcharid(3), 3); @@ -99,9 +99,9 @@ // Warp you and/or your party if (.@mode == MODE_SOLO) - warp(.@mapn$, 36, 47); + warp(.@mapn$, 85, 70); else - warpparty(.@mapn$, 176, 20, getcharid(1), "018-7-1", true); + warpparty(.@mapn$, 85, 70, getcharid(1), "018-7-1", true); // Begin tracking time and metadata (blackbox needs this) @elapsed = 0; @@ -139,13 +139,20 @@ OnDem2: mapannounce(getmap(), "CONGRATULATIONS - YOU WIN", bc_map | bc_pc); Zeny += rand2(500, 1500)*max(1, @d_mode2); // FIXME: Add a proper reward - sleep2(100); - instance_warpall("018-7-2", 23, 22); + maptimer2(.@m$, 100, strnpcinfo(NPC_NAME_UNIQUE)+"::OnBye"); + // FIXME: @d_* might not be set 01871_Demure_BlackBox(); } end; +OnBye: + Zeny += rand2(100, 300)*max(1, @d_mode2); + warp "018-7-2", 23, 22; + deltimer strnpcinfo(NPC_NAME_UNIQUE)+"::OnBeet"; + end; + // Summon second form (give 5 seconds to players to move) +// FIXME: @d_* might not be set OnDem1: if (!playerattached()) { debugmes "ERROR - PLAYER NOT ATTACHED, INVALID KILL, CANNOT RESOLVE MAP."; |