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author | Jesusaves <cpntb1@ymail.com> | 2021-11-24 04:28:42 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-11-24 04:28:42 -0300 |
commit | 00f22d41ad4041cdd533d68b277038722b4d09fc (patch) | |
tree | 9e4df1c4286181b3bd0f9242f3cf062cbbffcefc /npc/018-6-3 | |
parent | 291f29117266e52067c88ed0405cf427427d87eb (diff) | |
download | serverdata-00f22d41ad4041cdd533d68b277038722b4d09fc.tar.gz serverdata-00f22d41ad4041cdd533d68b277038722b4d09fc.tar.bz2 serverdata-00f22d41ad4041cdd533d68b277038722b4d09fc.tar.xz serverdata-00f22d41ad4041cdd533d68b277038722b4d09fc.zip |
Beef up Night Dragon, remove Pixies.
Diffstat (limited to 'npc/018-6-3')
-rw-r--r-- | npc/018-6-3/main.txt | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/npc/018-6-3/main.txt b/npc/018-6-3/main.txt index 7930090ef..b5e239f7d 100644 --- a/npc/018-6-3/main.txt +++ b/npc/018-6-3/main.txt @@ -103,8 +103,9 @@ function BossRoom { // True: Must spawn boss, False: Allow to use warps if (01863_RelevanceCheck(.@id)) { mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc; - // Spawn a boss. Aggressive chance: 33% - AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id); + // Spawn a boss. Passive chance: 17% + // Removed: HolyPixie, NulityPixie, VanityPixie + AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(CopperSkullSlime, LavaSkullSlime, BlackSlimeMother, TerraniteProtector, GoboBear, Centaur), .@id); // BIG ROOM: 6~12 support units // SMALL ROOM: 5~10 support units @@ -212,8 +213,8 @@ OnFinalRoom: @boss=monster(getmap(), 90, 89, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKillBoss"); // Spawn reinforcements based on difficulty - AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, MagicGoblin, (@difficulty_modulus ? 4 : 2)); - AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DeathCat, (@difficulty_modulus ? 2 : 0)); + AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, MagicGoblin, (@difficulty_modulus ? 5 : 3)); + AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DeathCat, (@difficulty_modulus ? 3 : 1)); end; // Kill boss will use setq3 and also erase any remaining monster |