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author | Jesusaves <cpntb1@ymail.com> | 2019-09-07 18:34:38 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-07 18:34:38 -0300 |
commit | 4a9820cc8a3ea7b2c62a976ba2bbc46030478cb0 (patch) | |
tree | 8d10eed2f92fd6f87554ddf5dccec9f582f460af /npc/018-6-3/wsys.txt | |
parent | 229433323ecf6e13d649f9fafe9705255c9830b7 (diff) | |
download | serverdata-4a9820cc8a3ea7b2c62a976ba2bbc46030478cb0.tar.gz serverdata-4a9820cc8a3ea7b2c62a976ba2bbc46030478cb0.tar.bz2 serverdata-4a9820cc8a3ea7b2c62a976ba2bbc46030478cb0.tar.xz serverdata-4a9820cc8a3ea7b2c62a976ba2bbc46030478cb0.zip |
Move Forgotten Shrine warps to a new file, 620 lines is too much polluted
Diffstat (limited to 'npc/018-6-3/wsys.txt')
-rw-r--r-- | npc/018-6-3/wsys.txt | 620 |
1 files changed, 620 insertions, 0 deletions
diff --git a/npc/018-6-3/wsys.txt b/npc/018-6-3/wsys.txt new file mode 100644 index 000000000..53c5f8e28 --- /dev/null +++ b/npc/018-6-3/wsys.txt @@ -0,0 +1,620 @@ +// TMW2 Scripts +// Author: +// Jesusalva +// Description: +// Warp System Forgotten Shrine (rough duplicates) + +////////// Warp System below this file +018-6-3,86,32,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 86, 44; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +} + +018-6-3,86,43,0 script #01863_fromNorthtoOut NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 86, 31; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,64,50,0 script #01863_fromNorthtoNW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 58, 67; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,58,66,0 script #01863_fromNWtoNorth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 65, 50; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,119,50,0 script #01863_fromNorthtoNE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 122, 68; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,122,67,0 script #01863_fromNEtoNorth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 118, 50; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,67,75,0 script #01863_fromNWtoNC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 79, 71; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,78,71,0 script #01863_fromNCtoNW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 66, 75; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,57,83,0 script #01863_fromNWtoSW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 57, 97; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,57,96,0 script #01863_fromSWtoNW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 57, 82; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,112,75,0 script #01863_fromNEtoNC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 101, 70; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,102,70,0 script #01863_fromNCtoNE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 113, 75; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,121,84,0 script #01863_fromNEtoSE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 121, 97; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,121,96,0 script #01863_fromSEtoNE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 121, 83; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,57,113,0 script #01863_fromSWtoSouth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 64, 131; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,63,131,0 script #01863_fromSouthtoSW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 57, 112; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,123,113,0 script #01863_fromSEtoSouth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 119, 131; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,120,131,0 script #01863_fromSouthtoSE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 123, 112; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,66,106,0 script #01863_fromSWtoSC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 79, 110; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,78,110,0 script #01863_fromSCtoSW NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 65, 106; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,112,110,0 script #01863_fromSEtoSC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 101, 110; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,102,110,0 script #01863_fromSCtoSE NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 113, 110; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,92,137,0 script #01863_fromSouthtoOut NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 92, 151; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,92,150,0 script #01863_fromOuttoSouth NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 92, 136; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +} + +018-6-3,90,84,0 script #01863_fromCCtoNC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 90, 73; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + +018-6-3,90,96,0 script #01863_fromCCtoSC NPC_SUMMONING_CIRC,0,0,{ + dispbottom l("I should be prepared before walking on this."); + end; + +OnTouch: + // Disable any other active portal + 01863_DisableAllWarps(); + + // Warp you to next room coordinates + slide 90, 106; + + // Execute the next room code and finish + doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC"; + end; + +// NPC must remain hidden. +OnInit: + disablenpc .name$; + end; +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; +} + + |