summaryrefslogtreecommitdiff
path: root/npc/018-6-1
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2021-11-24 03:56:00 -0300
committerJesusaves <cpntb1@ymail.com>2021-11-24 03:56:00 -0300
commit7917866e28d5e0057ec64ef1b7c82d74d1da2ce5 (patch)
tree186c39c58b11aebd023f4974bd83199b51f5d030 /npc/018-6-1
parentb6556b944451b657993d9d7c9686dce8590bfd5e (diff)
downloadserverdata-7917866e28d5e0057ec64ef1b7c82d74d1da2ce5.tar.gz
serverdata-7917866e28d5e0057ec64ef1b7c82d74d1da2ce5.tar.bz2
serverdata-7917866e28d5e0057ec64ef1b7c82d74d1da2ce5.tar.xz
serverdata-7917866e28d5e0057ec64ef1b7c82d74d1da2ce5.zip
Add Story Mode when first interacting with Benjamin - the dialog is important.
Diffstat (limited to 'npc/018-6-1')
-rw-r--r--npc/018-6-1/main.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt
index 3a8744390..b40a9b992 100644
--- a/npc/018-6-1/main.txt
+++ b/npc/018-6-1/main.txt
@@ -151,6 +151,9 @@ OnInit:
close;
OnMain:
+ setpcblock(PCBLOCK_HARD, true);
+ mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1;
+ next;
mesn l("Wounded Soldier");
mesq l("Hey, you! Are you here on Kenton's orders?!");
next;
@@ -175,6 +178,7 @@ OnMain:
mesc l("With a wave, Benjamin returns to report Kenton about the outcome.");
setq3 LoFQuest_Barbara, 1;
disablenpc instance_npcname(.name$); // NPC will now go to rest
+ setpcblock(PCBLOCK_HARD, false);
close;
OnInit: