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author | Jesusaves <cpntb1@ymail.com> | 2021-03-20 18:38:41 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-20 18:38:41 -0300 |
commit | 25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d (patch) | |
tree | 121d91214df9b2c5d7d040feaa959d298c80c4f5 /npc/018-2-2 | |
parent | db600d026dc2f77a96d46f06e001e523b3112292 (diff) | |
download | serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.gz serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.bz2 serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.xz serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.zip |
Burning is now a master only effect. Fire skills now cause bleeding.
Diffstat (limited to 'npc/018-2-2')
-rw-r--r-- | npc/018-2-2/main.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt index 18af62641..8563d1031 100644 --- a/npc/018-2-2/main.txt +++ b/npc/018-2-2/main.txt @@ -94,14 +94,14 @@ OnPlayerCycle: // TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter) if (rand2(1000) <= @HH_LEVEL) { dispbottom l("You set off a trap!"); - heal -(@HH_LEVEL*rand2(2,5)), -(@HH_LEVEL/2); + heal -(@HH_LEVEL*rand2(3,6)), -(@HH_LEVEL/2); if (rand2(250) > readparam2(bVit)) { // Determine the dangers of the random trap // SC_Bonus(delay, SC, min{, max}) if (@HH_LEVEL >= HH_MASTER) - SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BLOODING, SC_CURSE), 1); + SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BURNING, SC_CURSE), 1); else if (@HH_LEVEL >= HH_EXPERT) - SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BURNING, SC_BLIND, SC_SLEEP), 1); + SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BLOODING, SC_BLIND, SC_SLEEP), 1); else if (@HH_LEVEL >= HH_ADVANCED) SC_Bonus(1+rand2(10), any(SC_DEC_AGI, SC_POISON, SC_CURSE, SC_SILENCE), 1); else if (@HH_LEVEL >= HH_INTERMEDIARY) |