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author | Jesusaves <cpntb1@ymail.com> | 2019-02-09 15:01:09 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-02-09 15:01:09 -0200 |
commit | 6459f0122f25dd140437223d2718743a7d4fa3ef (patch) | |
tree | 1c357e378174722c0907692ab53f5f7acad11024 /npc/017-1/fairy_collector.txt | |
parent | 0914ffacd1fa550e22023efb6c42edb43776c5ad (diff) | |
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You cannot collect every bow ingame, but list them anyway.
There's more two hand swords planned, not going to add completion code yet
Diffstat (limited to 'npc/017-1/fairy_collector.txt')
-rw-r--r-- | npc/017-1/fairy_collector.txt | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt index 9ca7e7bac..3d67b9323 100644 --- a/npc/017-1/fairy_collector.txt +++ b/npc/017-1/fairy_collector.txt @@ -128,12 +128,25 @@ L_Main: break; // 2H Swords case 12: - msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + msObjective(countitem(Scythe), "* "+getitemlink(Scythe)); + msObjective(countitem(ThunderStaff), "* "+getitemlink(ThunderStaff)); + msObjective(countitem(MiereCleaver), "* "+getitemlink(MiereCleaver)); + msObjective(countitem(Broadsword), "* "+getitemlink(Broadsword)); + msObjective(countitem(Kanabo), "* "+getitemlink(Kanabo)); + msObjective(countitem(BlacksmithAxe), "* "+getitemlink(BlacksmithAxe)); + msObjective(countitem(CentaurSpear), "* "+getitemlink(CentaurSpear)); next; break; // Bows case 13: - msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + msObjective(countitem(TrainingBow), "* "+getitemlink(TrainingBow)); + msObjective(countitem(WoodenBow), "* "+getitemlink(WoodenBow)); + msObjective(countitem(ShortBow), "* "+getitemlink(ShortBow)); + msObjective(countitem(ForestBow), "* "+getitemlink(ForestBow)); + msObjective(countitem(DesertBow), "* "+getitemlink(DesertBow)); + msObjective(countitem(ChampionshipBow), "* "+getitemlink(ChampionshipBow)); + msObjective(countitem(BansheeBow), "* "+getitemlink(BansheeBow)); + //msObjective(countitem(ElvishBow), "* "+getitemlink(ElvishBow)); next; break; // Firearms |