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authorJesusaves <cpntb1@ymail.com>2018-06-15 15:22:34 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-15 15:22:59 -0300
commit1cc4355ff0a786a6f558fb3a07d885060ea41d59 (patch)
tree3da9fb6972bbb56fc9f533e38717d93b1c7b6dc2 /npc/016-7
parentfa3c749f4800e25c326d7412b25775483bce0b26 (diff)
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Change how many pirates appear, and only on pirate ship (roughly)
Diffstat (limited to 'npc/016-7')
-rw-r--r--npc/016-7/main.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/016-7/main.txt b/npc/016-7/main.txt
index d04f747f2..99d5152fe 100644
--- a/npc/016-7/main.txt
+++ b/npc/016-7/main.txt
@@ -17,8 +17,8 @@ OnEvent:
OnStart:
// Define number of pirates based on player level.
// Player count is not important here, as this is run for every player.
- .@c=(BaseLevel/10);
- areamonster "016-7", 23, 25, 52, 35, strmobinfo(1, OceanPirate), OceanPirate, .@c, "#MarineShipAttack::OnPirateDie";
+ .@c=(BaseLevel/15);
+ areamonster "016-7", 23, 25, 51, 30, strmobinfo(1, OceanPirate), OceanPirate, .@c, "#MarineShipAttack::OnPirateDie";
end;
OnPirateDie: