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authorJesusaves <cpntb1@ymail.com>2019-06-03 15:26:15 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-03 15:26:15 -0300
commit8b7bec52ffe5766426b8e4635d765ca85d1f6a83 (patch)
treec1021edce63e41274e1d4c50e123bb0fdfdb0cb4 /npc/015-8-1/puzzle.txt
parentffbe65bb05d0c58d46903bfdc82e1543a570785e (diff)
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Fix bugs and move Sagratha's Campaign to Alpha Testing State
Diffstat (limited to 'npc/015-8-1/puzzle.txt')
-rw-r--r--npc/015-8-1/puzzle.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/015-8-1/puzzle.txt b/npc/015-8-1/puzzle.txt
index 105187a8a..4824afee5 100644
--- a/npc/015-8-1/puzzle.txt
+++ b/npc/015-8-1/puzzle.txt
@@ -58,16 +58,16 @@ OnInit:
}
// Create more traps. (They can be on walls so amount is random >.<)
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP
-015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP,0,0
+015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP,0,0
// twelve traps should be enough