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author | Jesusaves <cpntb1@ymail.com> | 2019-06-03 15:26:15 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-03 15:26:15 -0300 |
commit | 8b7bec52ffe5766426b8e4635d765ca85d1f6a83 (patch) | |
tree | c1021edce63e41274e1d4c50e123bb0fdfdb0cb4 /npc/015-8-1/puzzle.txt | |
parent | ffbe65bb05d0c58d46903bfdc82e1543a570785e (diff) | |
download | serverdata-8b7bec52ffe5766426b8e4635d765ca85d1f6a83.tar.gz serverdata-8b7bec52ffe5766426b8e4635d765ca85d1f6a83.tar.bz2 serverdata-8b7bec52ffe5766426b8e4635d765ca85d1f6a83.tar.xz serverdata-8b7bec52ffe5766426b8e4635d765ca85d1f6a83.zip |
Fix bugs and move Sagratha's Campaign to Alpha Testing State
Diffstat (limited to 'npc/015-8-1/puzzle.txt')
-rw-r--r-- | npc/015-8-1/puzzle.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/015-8-1/puzzle.txt b/npc/015-8-1/puzzle.txt index 105187a8a..4824afee5 100644 --- a/npc/015-8-1/puzzle.txt +++ b/npc/015-8-1/puzzle.txt @@ -58,16 +58,16 @@ OnInit: } // Create more traps. (They can be on walls so amount is random >.<) -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP -015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP,0,0 +015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP,0,0 // twelve traps should be enough |