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authorJesusaves <cpntb1@ymail.com>2019-03-01 17:26:24 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-01 17:26:24 -0300
commit3c9bdac70241e8c39d1ee82ff9c834c306b6e0b8 (patch)
tree9c90c191a478d4a9445ba9354bb90e471882cb9e /npc/014-2
parentca6dc02720a13150d5c4d2acc1b8daaf4a72db4a (diff)
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You cannot go to Eternal Swamps yet but this does the trick
Diffstat (limited to 'npc/014-2')
-rw-r--r--npc/014-2/guards.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/npc/014-2/guards.txt b/npc/014-2/guards.txt
index 6216de67c..71c458d89 100644
--- a/npc/014-2/guards.txt
+++ b/npc/014-2/guards.txt
@@ -6,7 +6,14 @@
014-2,41,56,0 script Guard Jennifer NPC_GUARD2,{
mesn;
- mesc l("Beyond this bridge are the Eternal Swamps!");
+ mesq l("Halt! Beyond this gate, is the Great River and the Eternal Swamps.");
+ next;
+ mesn;
+ mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost.");
+ next;
+ mesn;
+ mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two.")));
+ mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost.");
close;
OnInit: