diff options
author | Jesusaves <cpntb1@ymail.com> | 2019-03-05 17:06:01 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2019-03-05 17:06:01 -0300 |
commit | b38cc330d6f897cb51f52a7f4c507886fac0502d (patch) | |
tree | 1d06de96ad61dda96c8276160db909d469623558 /npc/012-8/utils.txt | |
parent | bb4c02cd02438ce8d181837e189513f34a5bc589 (diff) | |
download | serverdata-b38cc330d6f897cb51f52a7f4c507886fac0502d.tar.gz serverdata-b38cc330d6f897cb51f52a7f4c507886fac0502d.tar.bz2 serverdata-b38cc330d6f897cb51f52a7f4c507886fac0502d.tar.xz serverdata-b38cc330d6f897cb51f52a7f4c507886fac0502d.zip |
Uncomment some debug prints
We still need to update map cells when renting...
Diffstat (limited to 'npc/012-8/utils.txt')
-rw-r--r-- | npc/012-8/utils.txt | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/npc/012-8/utils.txt b/npc/012-8/utils.txt index 894a5f291..e8c5ceb9a 100644 --- a/npc/012-8/utils.txt +++ b/npc/012-8/utils.txt @@ -30,12 +30,13 @@ function load_npc { if (checknpccell(getarg(1), getarg(2), getarg(3), getarg(4, cell_chknopass))) { enablenpc getarg(0); - debugmes "ENABLING NPC %s", getarg(0); + //debugmes "ENABLING NPC %s", getarg(0); } else { disablenpc getarg(0); - debugmes "Disabling NPC %s", getarg(0); + //debugmes "Disabling NPC %s", getarg(0); } + /* debugmes "----- %s (%d,%d) cell report", getarg(1), getarg(2), getarg(3); debugmes "cell_chknopass: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chknopass); debugmes "cell_chknoreach: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chknoreach); @@ -45,6 +46,7 @@ debugmes "cell_chkwall: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkwall); debugmes "cell_chkcliff: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkcliff); debugmes "----- Npc Id: %s", getarg(0); + */ return; } end; @@ -61,7 +63,7 @@ OnInit: // Load or unload accordingly OnReload: - debugmes "[REAL ESTATE] NPC ONRELOAD"; + //debugmes "[REAL ESTATE] NPC ONRELOAD"; // load_npc ( name , map, x , y{, cell} ) load_npc("Wardrobe#RES_0128", .mapa$, 21, 23); load_npc("Cauldron#RES_0128", .mapa$, 28, 24); |