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author | Jesusaves <cpntb1@ymail.com> | 2018-06-03 17:10:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-03 17:10:59 -0300 |
commit | 99baf8ab578a60880078cdadf1016b587f94be91 (patch) | |
tree | 0dbb2ab04ea2542b0b1c416bdfa21d42deddd86f /npc/012-4 | |
parent | 16f5ec14e81910f13c3ed947e2f6ec6e866f16e5 (diff) | |
download | serverdata-99baf8ab578a60880078cdadf1016b587f94be91.tar.gz serverdata-99baf8ab578a60880078cdadf1016b587f94be91.tar.bz2 serverdata-99baf8ab578a60880078cdadf1016b587f94be91.tar.xz serverdata-99baf8ab578a60880078cdadf1016b587f94be91.zip |
Wyara temporary version and fixes to status resetters
Diffstat (limited to 'npc/012-4')
-rw-r--r-- | npc/012-4/_import.txt | 1 | ||||
-rw-r--r-- | npc/012-4/wyara.txt | 101 |
2 files changed, 102 insertions, 0 deletions
diff --git a/npc/012-4/_import.txt b/npc/012-4/_import.txt index 8bb7f52a8..f226d86ca 100644 --- a/npc/012-4/_import.txt +++ b/npc/012-4/_import.txt @@ -1,3 +1,4 @@ // Map 012-4: Alchemy Shop // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/012-4/_warps.txt", +"npc/012-4/wyara.txt", diff --git a/npc/012-4/wyara.txt b/npc/012-4/wyara.txt new file mode 100644 index 000000000..069be3b50 --- /dev/null +++ b/npc/012-4/wyara.txt @@ -0,0 +1,101 @@ +// TMW2 Script +// Author: +// Saulc +// Vasily_Makarov (original from Evol) +// Jesusalva +// Description: +// Still Unused NPC +// Notes: +// Reset must be turned in function + +012-4,79,62,0 script Wyara NPC_FEMALE,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*210-(9*210); + // Lv 10: 210 GP + + select + l("Can you reset my stats please?"), + lg("You are weird, I have to go sorry."); + + switch (@menu) { + case 1: + goto L_ResetStats; + case 2: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + switch (select(lg("Yes, I am sure."), + lg("I need to think about it..."), + lg("I won't need it, thank you."))) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); + + select + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); + + if (@menu > 1) + { + goto L_Quit; + } + + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + if (StatusPoint == .@wasSP) + { + speech S_LAST_NEXT, + l("It seems that you have no status points to reset!"), + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); + } else { + speech S_LAST_NEXT, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + l("But you are welcome to reset your stats again! I need the money."); + } + goto L_Quit; + + case 2: + goto L_Quit; + case 3: + goto L_Quit; + } + + +L_Quit: + + goodbye; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, FancyHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 8); + setunitdata(.@npcId, UDT_HAIRCOLOR, 18); + + .sex = G_FEMALE; + .distance = 4; + end; +} |