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author | Jesusaves <cpntb1@ymail.com> | 2019-03-01 20:45:37 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-01 20:45:37 -0300 |
commit | 77f418ccc63ea813488f96b0c28366abb5a9dbbd (patch) | |
tree | f7bbb487125e731c20ceadd05e02a593f2edf305 /npc/012-1/town.txt | |
parent | c2b002b6c7167455bcf1b8aedfebd74857bff990 (diff) | |
download | serverdata-77f418ccc63ea813488f96b0c28366abb5a9dbbd.tar.gz serverdata-77f418ccc63ea813488f96b0c28366abb5a9dbbd.tar.bz2 serverdata-77f418ccc63ea813488f96b0c28366abb5a9dbbd.tar.xz serverdata-77f418ccc63ea813488f96b0c28366abb5a9dbbd.zip |
This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301
Now when you are flushed out of the world, you'll end up in the closest
town for you. Ships override location when you enter so it should be ok
Diffstat (limited to 'npc/012-1/town.txt')
-rw-r--r-- | npc/012-1/town.txt | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/npc/012-1/town.txt b/npc/012-1/town.txt new file mode 100644 index 000000000..036b203f9 --- /dev/null +++ b/npc/012-1/town.txt @@ -0,0 +1,12 @@ +// TMW-2 Script +// Author: +// Jesusalva +// Description: +// Reset LOCATION$ when entering a town + +012-1,78,49,0 script #LocHurns NPC_HIDDEN,3,1,{ + LOCATION$="Hurns"; end; +} +012-1,78,80,0 duplicate(#LocHurns) #LocHurnsS 3,1,NPC_HIDDEN +012-1,54,61,0 duplicate(#LocHurns) #LocHurnsW 1,2,NPC_HIDDEN +012-1,127,60,0 duplicate(#LocHurns) #LocHurnsE 1,2,NPC_HIDDEN |