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authorJesusaves <cpntb1@ymail.com>2019-01-26 12:20:31 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-26 12:20:31 -0200
commit48a26f15ebb747e4835e57a3f5ae66e8527b7247 (patch)
tree85efb8171986fa11197d2937c7997c90a267a5b1 /npc/007-1
parentac8f3668ca43b427c55911c4403a4042633b1313 (diff)
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The Great Krists Experiment - let's hope it works...
Diffstat (limited to 'npc/007-1')
-rw-r--r--npc/007-1/_import.txt1
-rw-r--r--npc/007-1/treasure.txt115
2 files changed, 116 insertions, 0 deletions
diff --git a/npc/007-1/_import.txt b/npc/007-1/_import.txt
index aeedae88a..dfefea367 100644
--- a/npc/007-1/_import.txt
+++ b/npc/007-1/_import.txt
@@ -6,5 +6,6 @@
"npc/007-1/dracoula.txt",
"npc/007-1/pylon.txt",
"npc/007-1/torches.txt",
+"npc/007-1/treasure.txt",
"npc/007-1/tycoon.txt",
"npc/007-1/zarkor.txt",
diff --git a/npc/007-1/treasure.txt b/npc/007-1/treasure.txt
new file mode 100644
index 000000000..6547ae8ee
--- /dev/null
+++ b/npc/007-1/treasure.txt
@@ -0,0 +1,115 @@
+// TMW2 scripts.
+// Author:
+// Jesusalva
+// Description:
+// Fishing and Treasure Box
+
+007-1,155,163,0 script #fishing_00710 NPC_WATER_SPLASH,{
+
+ .@regen_time=200;
+ fishing(2, CommonCarp, RustyKnife,
+ ScorpionStinger, FatesPotion, GrassCarp); // begin or continue fishing
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ .cooldown = 200;
+ end;
+}
+
+/*
+007-1,87,73,0 duplicate(#fishing_00710) #fishing_00711 NPC_WATER_SPLASH
+007-1,31,52,0 duplicate(#fishing_00710) #fishing_00712 NPC_WATER_SPLASH
+007-1,30,63,0 duplicate(#fishing_00710) #fishing_00713 NPC_WATER_SPLASH
+007-1,64,127,0 duplicate(#fishing_00710) #fishing_00714 NPC_WATER_SPLASH
+*/
+
+// Animation code by Evol Team
+// 4144, gumi, Hal9000, Reid
+007-1,0,0,0 script #chest_00710 NPC_CHEST,{
+
+ if (!.busy && !.empty) {
+ mesc l("Open the chest?");
+ mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
+ if (!countitem(TreasureKey))
+ close;
+ next;
+ if (askyesno() == ASK_NO)
+ close;
+
+ delitem TreasureKey, 1;
+ mesc l("You open the chest!");
+ if (!.empty) {
+ TREASURE_OPEN=TREASURE_OPEN+1;
+ .@t=TREASURE_OPEN;
+ .@r=rand(0,10000);
+
+ // Select treasure list
+ // You're warranted an ultra rare (0.1%) every 99 open chests
+ // You're warranted a super rare (1%) every 50 open chests
+ // There's also rares (10%), uncommons (40%) and commons (60%)
+ if (.@t % 99 == 0 || .@r < 10)
+ .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, PirateShorts, SilverGift, Shemagh, FluoPowder, IridiumOre, PlatinumOre);
+ else if (.@t % 50 == 0 || .@r < 100)
+ .@loot=any(Grenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, Coal, CoinBag, BronzeGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, EverburnPowder);
+ else if (.@r < 1000)
+ .@loot=any(MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, Dagger, StrangeCoin, IronOre, CopperOre);
+ else if (.@r < 4000)
+ .@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, StrangeCoin);
+ else
+ .@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch);
+
+
+ inventoryplace .@loot, 1;
+ mesc l("You find @@ inside!", getitemlink(.@loot));
+ getitem .@loot, 1;
+ } else {
+ mesc l("You find @@ inside!", l("nothing"));
+ }
+
+ .empty=true;
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ }
+ end;
+
+OnTimer160:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+ if (.dir == 0 || .dir == 4)
+ stopnpctimer; // stop here if the chest is closed
+ end;
+
+OnInit:
+ .busy = false;
+ .distance = 2;
+ .empty = false;
+ end;
+
+OnClock0156:
+OnClock1356:
+ // Try to warp randomly to a walkable spot, up to 30 attempts
+ .@e=0; .@x=0; .@y=0;
+ while (!checkcell(.mp$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 30) {
+ .@x=.x;
+ .@y=.y;
+ break;
+ }
+ // Remember the +20 -20 margin adjustment
+ .@x = rand(20, 185);
+ .@y = rand(20, 180);
+ ++.@e;
+ }
+ .busy=false;
+ .empty=false;
+ movenpc .name$, .@x, .@y, 0;
+ end;
+}