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authorJesusaves <cpntb1@ymail.com>2019-04-03 15:07:59 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-03 15:07:59 -0300
commit78c09a98994cbe284ad6f3a07970eed0b94f9ddb (patch)
tree097170663f31086310427ec28cf1c8e0091052b8 /npc/006-1/crazyfefe.txt
parente67ef40ab1f000da198e7a014d4022ac076108cc (diff)
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Convert CrazyFefe script to use functions instead of labels in several places
Diffstat (limited to 'npc/006-1/crazyfefe.txt')
-rw-r--r--npc/006-1/crazyfefe.txt192
1 files changed, 105 insertions, 87 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 375867667..1f6c95cf8 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -6,7 +6,7 @@
// Crazyfefe will wake up when he smells battle
// Variables:
// $@FEFE_CAVE_LEVEL
-// Tracks if a fight is going on, and the magic number to determine how many mobs show up.
+// Tracks if a fight is going on, and the magic number to determine how many mobs show up. <Deprecated>
// $@FEFE_DELAY
// Tracks the delay between challenges. Also used to start the combat. Set it to zero so you can start fight at once.
// $@FEFE_CAVE_HERO$
@@ -19,71 +19,139 @@
// Only possible with @set command, overrides the co-op requeriment. Affects other scripts.
006-1,47,22,0 script Crazyfefe NPC_STATUE_EVILMAN,{
- goto L_Main;
+ function pleaseWait;
+ function Scoreboard;
+ function Challenge;
+ function aboutCandor;
+ function StartFight;
+ function CleanUp;
+
+ // Battle already begun
+ if ($@FEFE_WAVE)
+ {
+ npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0));
+ dispbottom l("Round @@", $@FEFE_WAVE);
+ end;
+ }
-L_Main:
- if ($@FEFE_CAVE_LEVEL) goto L_Enjoy;
- if ($@FEFE_DELAY > gettimetick(2)) goto L_Wait;
+ // Main Loop
mesn;
mesq l("Who dares to disturb my slumber?");
next;
- menu
- l("Sorry, sorry! Please rest, great Crazyfefe!"), L_Exit,
- l("I do. I want to challenge the Candor Cave!"), L_Next,
- l("What are current leaderboard?"), L_Scoreboard,
- l("What is this place anyway?"), L_Explain;
+ do
+ {
+ select
+ l("Sorry, sorry! Please rest, great Crazyfefe!"),
+ l("I do. I want to challenge the Candor Cave!"),
+ l("What are current leaderboard?"),
+ l("What is this place anyway?");
+ mes "";
+ switch (@menu) {
+ case 1: close; break;
+ case 2: Challenge(); break;
+ case 3: Scoreboard(); break;
+ case 4: aboutCandor(); break;
+ }
+ } while (true);
+ close;
+
+/// Functions
+function pleaseWait {
+ // Battle in delay (either to begin or to allow new challenges)
+ if ($@FEFE_DELAY > gettimetick(2))
+ {
+ .@time$=FuzzyTime($@FEFE_DELAY,2,2);
+ // Less than 30 seconds left, do not open a message window.
+ if ($@FEFE_DELAY-gettimetick(2) <= 30) {
+ npctalk3 l("@@!", .@time$);
+ end;
+ }
+ mesn;
+ mesq l("Be Patient... You still need to wait @@.", .@time$);
+ close;
+ }
+ return;
+}
-L_Scoreboard:
+function Scoreboard {
mesc l("All leaderboards are refreshed hourly."), 1;
mesc l("Your current score: @@", CRAZYPOINTS), 3;
HallOfCandor();
next;
- goto L_Main;
+ return;
+}
-L_Next:
+function aboutCandor {
+ mesn;
+ mesq l("I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War.", .name$);
+ next;
+ mesn;
+ mesq l("During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse.");
+ next;
+ mesn;
+ mesq l("For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here.");
+ next;
+ mesn;
+ mesq l("If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something.");
+ next;
+ return;
+}
+
+function Challenge {
mesn;
mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price);
- select
- rif(is_gm(), l("I'm GM and got the money. START THIS CRAP ALREADY!")),
- l("Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"),
- l("Yeah, I have the money. Give me FIVE minutes, and Bring it on!"),
- l("Yeah, I have the money. Give me TEN minutes, and Bring it on!"),
- l("Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"),
- "","",
- rif(is_gm(), l("I'm GM and got the money. Gimme HALF HOUR to invite everybody!"));
+
+ // Not enough money? We end here.
+ if (Zeny < .price)
+ close;
+
+ menuint
+ l("Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"), -1,
+ rif(is_gm(), l("I'm GM and got the money. START THIS CRAP ALREADY!")), 0,
+ l("Yeah, I have the money. Give me FIVE minutes, and Bring it on!"), 5,
+ l("Yeah, I have the money. Give me TEN minutes, and Bring it on!"), 10,
+ l("Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"), 15,
+ rif(is_gm(), l("I'm GM and got the money. Gimme HALF HOUR to invite everybody!")), 30;
// Cancel?
- if (@menu == 2)
- goto L_Exit;
+ if (@menuret < 0)
+ close;
// Already started?
- if ($@FEFE_CAVE_LEVEL || $@FEFE_CAVE_HERO$ != "")
- goto L_AlreadyStarted;
-
- // Enough money?
- if (Zeny < .price)
- goto L_NotEnough;
+ if ($@FEFE_WAVE || $@FEFE_CAVE_HERO$ != "")
+ {
+ mesn;
+ mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$);
+ close;
+ }
+ // Use the money
Zeny = Zeny - .price;
// Time delay
$@FEFE_DELAY = gettimetick(2)+300*(@menu-2);
$@FEFE_CAVE_HERO$ = strcharinfo(0);
- if (@menu == 1) {
+ // We must begin at once, so ignore normal procedure
+ if (!@menuret) {
closeclientdialog;
goto L_StartFight;
}
+ // Give you a bonus for starting the fight, and announce the fight.
@crazypoints=1;
initnpctimer;
announce $@FEFE_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc;
mesn;
mesq l("Please wait, the fight will start in @@, as requested.", FuzzyTime($@FEFE_DELAY,2,2));
close;
+ return;
+}
-L_StartFight:
- if (getmapusers("006-1") < 3 && !$@GM_OVERRIDE)
- goto L_NotEnoughPlayers;
+function StartFight {
+ if (getmapusers("006-1") < 3 && !$@GM_OVERRIDE) {
+ mapannounce("006-1", "Oh noes! There's not enough players. Fight aborted, no refunds!", bc_map);
+ CleanUp();
+ }
$@FEFE_CAVE_LEVEL = 1;
$@FEFE_DELAY = gettimetick(2)+.delay;
@@ -95,57 +163,7 @@ L_StartFight:
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnSumLevel";
initnpctimer;
end;
-
-L_Enjoy:
- npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0));
- if (is_gm())
- dispbottom l("Round @@", $@FEFE_WAVE);
- end;
-
-L_NotEnough:
- mesn;
- mesq l("You lack money. Go sell your stuff. And don't ask why a statue needs money!");
- close;
-
-L_AlreadyStarted:
- mesn;
- mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$);
- close;
-
-L_Wait:
- .@time$=FuzzyTime($@FEFE_DELAY,2,2);
- if ($@FEFE_DELAY-gettimetick(2) <= 30) {
- npctalk3 l("@@!", .@time$);
- end;
- }
- mesn;
- mesq l("Be Patient... You still need to wait @@.", .@time$);
- goto L_Exit;
-
-L_NotEnoughPlayers:
- mapannounce("006-1", "Oh noes! There's not enough players. Fight aborted, no refunds!", bc_map);
- goto L_CleanUp;
-
-L_Explain:
- mesn;
- mesq l("I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War.", .name$);
- next;
- mesn;
- mesq l("During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse.");
- next;
- mesn;
- mesq l("For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here.");
- next;
- mesn;
- mesq l("If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something.");
- next;
- menu
- l("I need to think about this."), L_Exit,
- l("I'm interested."), L_Next;
-
-L_Exit:
- close;
-
+}
@@ -168,7 +186,7 @@ L_CaveLogic:
// WARNING, dead players still in cave are counted, we might never finish the fight.
// And a GM might be called to ban everyone inside.
if ($@FEFE_CAVE_PLAYER_COUNT <= 1 && !$@GM_OVERRIDE || gettimetick(2) >= $@FEFE_DELAY - (60*20)) {
- goto L_CleanUp;
+ CleanUp();
}
// Recalculate difficulty
@@ -251,7 +269,7 @@ L_Summon:
initnpctimer;
end;
-L_CleanUp:
+function CleanUp {
mapannounce "006-1", "Game over! Who will be the next to fall on Crazyfefe's Cave?", 0;
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward2";
@@ -264,7 +282,7 @@ L_CleanUp:
initnpctimer;
stopnpctimer;
end;
-
+}