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author | Jesusaves <cpntb1@ymail.com> | 2018-08-08 13:15:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-08-08 13:15:20 -0300 |
commit | 105b2b47fa7b0167cbc3cf30bb0e8f860264da36 (patch) | |
tree | 42e47d3b8a58ae5cdaf4d3ad2f2dc11fcee2296f /npc/005-7 | |
parent | f6b50ecbb52ae6fa91a6c936ecc3a5e458460a51 (diff) | |
download | serverdata-105b2b47fa7b0167cbc3cf30bb0e8f860264da36.tar.gz serverdata-105b2b47fa7b0167cbc3cf30bb0e8f860264da36.tar.bz2 serverdata-105b2b47fa7b0167cbc3cf30bb0e8f860264da36.tar.xz serverdata-105b2b47fa7b0167cbc3cf30bb0e8f860264da36.zip |
Divide differently the Trainer sections.
Diffstat (limited to 'npc/005-7')
-rw-r--r-- | npc/005-7/trainer.txt | 141 |
1 files changed, 72 insertions, 69 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index b33e9372e..8f31e1a08 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -42,15 +42,37 @@ L_PreMenu: L_Menu: mesn strcharinfo(0); menu - l("How can you help me?"), L_ExplicaSiProprio, - rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment, + l("How can you help me?"), L_ExplicaSiProprio, + rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment, + l("I wanted info about how to play."), L_Manaplus_gap, l("How do I make money?"), L_ExplicaGrama, - l("How I see my items?"), L_ExplicaBagagem, - l("How trade with other players?"), L_ExplicaTrade, - l("How hunt monsters?"), L_ExplicaBatalha, - l("How talk with someone?"), L_ExplicaDialogo, - l("I wanted other info."), L_OutrasInformacoes_gap, - l("No, thanks!"), L_Fechar; + l("Monsters."), L_Monstros, + l("Quests."), L_Quests, + l("NPCs."), L_NPC, + l("Magic."), L_Magica, + l("Rules."), L_Regras, + l("No, thanks!"), L_Fechar; + + +L_Manaplus_gap: + mes ""; + goto L_Manaplus; + +L_Manaplus: + mesn; + mesq l("What do you want to learn more about?"); + next; + mesn strcharinfo(0); + menu + l("How I see my items?"), L_ExplicaBagagem, + l("How trade with other players?"), L_ExplicaTrade, + l("How hunt monsters?"), L_ExplicaBatalha, + l("How talk with someone?"), L_ExplicaDialogo, + l("Status."), L_Status, + l("Styles."), L_Estilo, + l("Commands."), L_Comandos, + l("Shortcuts."), L_Teclado, + l("I changed my mind."), L_Menu_gap; L_Trainment: .@q=getq(CandorQuest_Trainer); @@ -175,8 +197,12 @@ L_ExplicaGrama: mesn; mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."); next; + mesn; mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that."); next; + mesn; + mesq l("You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor."); + next; goto L_PreMenu; L_ExplicaBagagem: @@ -193,7 +219,22 @@ L_ExplicaBagagem: mesn; mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold."); next; - goto L_PreMenu; + mesn; + mesq l("There are three types of items."); + mesq l("Those for consumption, equipment and generics."); + next; + mesn; + mesq l("Items for consumption, like potions, can only be used once."); + mesq l("Once used, they will disappear from your inventory."); + next; + mesn; + mesq l("Equippable items are armour, weapons and accessories."); + mesq l("They can be equipped to make your look more interesting or to improve some of its features."); + next; + mesn; + mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); + next; + goto L_Manaplus; L_ExplicaTrade: mes ""; @@ -218,7 +259,7 @@ L_ExplicaTrade: mesn; mesq l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own."); next; - goto L_PreMenu; + goto L_Manaplus; // TODO: We have over nine instructions here. You usually can only memorise from three to five at a time! L_ExplicaBatalha: @@ -247,7 +288,7 @@ mesq l("There are some stones scattered around the world that mark your point of mesn; mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."); next; - goto L_PreMenu; + goto L_Manaplus; L_ExplicaDialogo: mes ""; @@ -269,53 +310,12 @@ L_ExplicaDialogo: mesn; mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."); next; - goto L_PreMenu; + goto L_Manaplus; L_Fechar: close; -L_OutrasInformacoes_gap: - mes ""; - goto L_OutrasInformacoes; - -L_OutrasInformacoes: - mesn; - mesq l("What do you want to learn more about?"); - next; - mesn strcharinfo(0); - menu - l("Items."), L_Itens, - l("Monsters."), L_monstros, - l("Styles."), L_estilo, - l("Quests."), L_Quests, - l("NPCs."), L_NPC, - l("Commands."), L_comandos, - l("Status."), L_status, - l("Magic."), L_Magica, - l("Shortcuts."), L_teclado, - l("Rules."), L_regras, - l("I changed my mind."), L_Menu_gap; - -L_Itens: - mes ""; - mesn; - mesq l("There are three types of items."); - mesq l("Those for consumption, equipment and generics."); - next; - mesn; - mesq l("Items for consumption, like potions, can only be used once."); - mesq l("Once used, they will disappear from your inventory."); - next; - mesn; - mesq l("Equippable items are armour, weapons and accessories."); - mesq l("They can be equipped to make your look more interesting or to improve some of its features."); - next; - mesn; - mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); - next; - goto L_OutrasInformacoes; - -L_monstros: +L_Monstros: mes ""; mesn; mesq l("Monsters are everywhere. They're a plague we're trying to get rid of."); @@ -334,15 +334,15 @@ L_monstros: mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."); mesq l("It's always good to see if you have a lot of them around before you think about attacking one!"); next; - goto L_OutrasInformacoes; + goto L_PreMenu; -L_estilo: +L_Estilo: mes ""; mesn; mesq l("NPC stylists will cut your hair!"); mesq l("They are known to use a revolutionary hair growth formula."); next; - goto L_OutrasInformacoes; + goto L_Manaplus; L_Quests: mes ""; @@ -351,7 +351,10 @@ L_Quests: mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them."); mesq l("So be nice and help people along the way!"); next; - goto L_OutrasInformacoes; + mesn; + mesq l("Seldomly, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!"); + next; + goto L_PreMenu; L_NPC: mes ""; @@ -361,9 +364,9 @@ L_NPC: mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); mesq l("When this is the case, you should get closer to the NPC, until they hear you."); mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); - goto L_OutrasInformacoes; + goto L_PreMenu; -L_comandos: +L_Comandos: mes ""; mesn; mesq l("/ clear clears the text box."); @@ -374,9 +377,9 @@ L_comandos: mesq l("/ help explains how to use all client commands."); mesq l("@commands lists even more advanced commands, but you can't use all of them."); next; - goto L_OutrasInformacoes; + goto L_Manaplus; -L_status: +L_Status: mes ""; mesn; mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); @@ -387,7 +390,7 @@ L_status: mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."); next; mesn; - mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die."); + mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison."); mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it."); mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform."); next; @@ -395,27 +398,27 @@ L_status: mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."); mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); next; - goto L_OutrasInformacoes; + goto L_Manaplus; L_Magica: mes ""; mesn; mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic."); next; - goto L_OutrasInformacoes; + goto L_PreMenu; -L_teclado: +L_Teclado: mes ""; mesn; mesq l("There are many key combinations, press F1 to see a short list of them!"); next; - goto L_OutrasInformacoes; + goto L_Manaplus; -L_regras: +L_Regras: mes ""; callfunc "GameRules"; next; - goto L_OutrasInformacoes; + goto L_PreMenu; L_Menu_gap: mes ""; |