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authorJesusaves <cpntb1@ymail.com>2018-08-08 13:15:20 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-08 13:15:20 -0300
commit105b2b47fa7b0167cbc3cf30bb0e8f860264da36 (patch)
tree42e47d3b8a58ae5cdaf4d3ad2f2dc11fcee2296f /npc/005-7
parentf6b50ecbb52ae6fa91a6c936ecc3a5e458460a51 (diff)
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Divide differently the Trainer sections.
Diffstat (limited to 'npc/005-7')
-rw-r--r--npc/005-7/trainer.txt141
1 files changed, 72 insertions, 69 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index b33e9372e..8f31e1a08 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -42,15 +42,37 @@ L_PreMenu:
L_Menu:
mesn strcharinfo(0);
menu
- l("How can you help me?"), L_ExplicaSiProprio,
- rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment,
+ l("How can you help me?"), L_ExplicaSiProprio,
+ rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment,
+ l("I wanted info about how to play."), L_Manaplus_gap,
l("How do I make money?"), L_ExplicaGrama,
- l("How I see my items?"), L_ExplicaBagagem,
- l("How trade with other players?"), L_ExplicaTrade,
- l("How hunt monsters?"), L_ExplicaBatalha,
- l("How talk with someone?"), L_ExplicaDialogo,
- l("I wanted other info."), L_OutrasInformacoes_gap,
- l("No, thanks!"), L_Fechar;
+ l("Monsters."), L_Monstros,
+ l("Quests."), L_Quests,
+ l("NPCs."), L_NPC,
+ l("Magic."), L_Magica,
+ l("Rules."), L_Regras,
+ l("No, thanks!"), L_Fechar;
+
+
+L_Manaplus_gap:
+ mes "";
+ goto L_Manaplus;
+
+L_Manaplus:
+ mesn;
+ mesq l("What do you want to learn more about?");
+ next;
+ mesn strcharinfo(0);
+ menu
+ l("How I see my items?"), L_ExplicaBagagem,
+ l("How trade with other players?"), L_ExplicaTrade,
+ l("How hunt monsters?"), L_ExplicaBatalha,
+ l("How talk with someone?"), L_ExplicaDialogo,
+ l("Status."), L_Status,
+ l("Styles."), L_Estilo,
+ l("Commands."), L_Comandos,
+ l("Shortcuts."), L_Teclado,
+ l("I changed my mind."), L_Menu_gap;
L_Trainment:
.@q=getq(CandorQuest_Trainer);
@@ -175,8 +197,12 @@ L_ExplicaGrama:
mesn;
mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment.");
next;
+ mesn;
mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that.");
next;
+ mesn;
+ mesq l("You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor.");
+ next;
goto L_PreMenu;
L_ExplicaBagagem:
@@ -193,7 +219,22 @@ L_ExplicaBagagem:
mesn;
mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold.");
next;
- goto L_PreMenu;
+ mesn;
+ mesq l("There are three types of items.");
+ mesq l("Those for consumption, equipment and generics.");
+ next;
+ mesn;
+ mesq l("Items for consumption, like potions, can only be used once.");
+ mesq l("Once used, they will disappear from your inventory.");
+ next;
+ mesn;
+ mesq l("Equippable items are armour, weapons and accessories.");
+ mesq l("They can be equipped to make your look more interesting or to improve some of its features.");
+ next;
+ mesn;
+ mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc.");
+ next;
+ goto L_Manaplus;
L_ExplicaTrade:
mes "";
@@ -218,7 +259,7 @@ L_ExplicaTrade:
mesn;
mesq l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own.");
next;
- goto L_PreMenu;
+ goto L_Manaplus;
// TODO: We have over nine instructions here. You usually can only memorise from three to five at a time!
L_ExplicaBatalha:
@@ -247,7 +288,7 @@ mesq l("There are some stones scattered around the world that mark your point of
mesn;
mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure.");
next;
- goto L_PreMenu;
+ goto L_Manaplus;
L_ExplicaDialogo:
mes "";
@@ -269,53 +310,12 @@ L_ExplicaDialogo:
mesn;
mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized.");
next;
- goto L_PreMenu;
+ goto L_Manaplus;
L_Fechar:
close;
-L_OutrasInformacoes_gap:
- mes "";
- goto L_OutrasInformacoes;
-
-L_OutrasInformacoes:
- mesn;
- mesq l("What do you want to learn more about?");
- next;
- mesn strcharinfo(0);
- menu
- l("Items."), L_Itens,
- l("Monsters."), L_monstros,
- l("Styles."), L_estilo,
- l("Quests."), L_Quests,
- l("NPCs."), L_NPC,
- l("Commands."), L_comandos,
- l("Status."), L_status,
- l("Magic."), L_Magica,
- l("Shortcuts."), L_teclado,
- l("Rules."), L_regras,
- l("I changed my mind."), L_Menu_gap;
-
-L_Itens:
- mes "";
- mesn;
- mesq l("There are three types of items.");
- mesq l("Those for consumption, equipment and generics.");
- next;
- mesn;
- mesq l("Items for consumption, like potions, can only be used once.");
- mesq l("Once used, they will disappear from your inventory.");
- next;
- mesn;
- mesq l("Equippable items are armour, weapons and accessories.");
- mesq l("They can be equipped to make your look more interesting or to improve some of its features.");
- next;
- mesn;
- mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc.");
- next;
- goto L_OutrasInformacoes;
-
-L_monstros:
+L_Monstros:
mes "";
mesn;
mesq l("Monsters are everywhere. They're a plague we're trying to get rid of.");
@@ -334,15 +334,15 @@ L_monstros:
mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor.");
mesq l("It's always good to see if you have a lot of them around before you think about attacking one!");
next;
- goto L_OutrasInformacoes;
+ goto L_PreMenu;
-L_estilo:
+L_Estilo:
mes "";
mesn;
mesq l("NPC stylists will cut your hair!");
mesq l("They are known to use a revolutionary hair growth formula.");
next;
- goto L_OutrasInformacoes;
+ goto L_Manaplus;
L_Quests:
mes "";
@@ -351,7 +351,10 @@ L_Quests:
mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them.");
mesq l("So be nice and help people along the way!");
next;
- goto L_OutrasInformacoes;
+ mesn;
+ mesq l("Seldomly, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!");
+ next;
+ goto L_PreMenu;
L_NPC:
mes "";
@@ -361,9 +364,9 @@ L_NPC:
mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.");
mesq l("When this is the case, you should get closer to the NPC, until they hear you.");
mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!");
- goto L_OutrasInformacoes;
+ goto L_PreMenu;
-L_comandos:
+L_Comandos:
mes "";
mesn;
mesq l("/ clear clears the text box.");
@@ -374,9 +377,9 @@ L_comandos:
mesq l("/ help explains how to use all client commands.");
mesq l("@commands lists even more advanced commands, but you can't use all of them.");
next;
- goto L_OutrasInformacoes;
+ goto L_Manaplus;
-L_status:
+L_Status:
mes "";
mesn;
mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck.");
@@ -387,7 +390,7 @@ L_status:
mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.");
next;
mesn;
- mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die.");
+ mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison.");
mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it.");
mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform.");
next;
@@ -395,27 +398,27 @@ L_status:
mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it.");
mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day.");
next;
- goto L_OutrasInformacoes;
+ goto L_Manaplus;
L_Magica:
mes "";
mesn;
mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic.");
next;
- goto L_OutrasInformacoes;
+ goto L_PreMenu;
-L_teclado:
+L_Teclado:
mes "";
mesn;
mesq l("There are many key combinations, press F1 to see a short list of them!");
next;
- goto L_OutrasInformacoes;
+ goto L_Manaplus;
-L_regras:
+L_Regras:
mes "";
callfunc "GameRules";
next;
- goto L_OutrasInformacoes;
+ goto L_PreMenu;
L_Menu_gap:
mes "";