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author | jesusalva <cpntb1@ymail.com> | 2018-03-05 19:43:49 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-05 19:43:49 -0300 |
commit | 4ecee59d3059922093cdc7031d92efc1c48f35e6 (patch) | |
tree | 424a610d4d249edbd5463ed778761675f95c180e /npc/005-7/trainer.txt | |
parent | a556f332a24cd59c478a21e81fb977867b235ecb (diff) | |
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Diffstat (limited to 'npc/005-7/trainer.txt')
-rw-r--r-- | npc/005-7/trainer.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 6b58b8d7e..2b7499e26 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -354,7 +354,7 @@ L_NPC: mesn; mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."); next; - mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too close, an NPC won't hear you."); + mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); mesq l("When this is the case, you should get closer to the NPC, until they hear you."); mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); goto L_OutrasInformacoes; @@ -456,6 +456,9 @@ OnKillHouseMaggot: trainer_add_kills(); message strcharinfo(0), l("@@/5 House Maggots", .@k+1); } + } else { + if (getgmlevel()) + dispbottom "It's working. (T:OKHM)"; } end; OnKillCandorScorpion: |