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authorSaulc <lucashelaine14@gmail.com>2018-01-24 18:25:42 +0100
committerSaulc <lucashelaine14@gmail.com>2018-01-24 18:25:42 +0100
commiteeebc8f8181c8d79a2bb2e45d5341ec72ccf5540 (patch)
treedacfe82a4aa85db9edca3ae38c424b9aeeeb926f /npc/005-2
parent0cc37af255e4e222622ce524c6eccfc032811f49 (diff)
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add map items adn npcs focus on candor
Diffstat (limited to 'npc/005-2')
-rw-r--r--npc/005-2/_import.txt5
-rw-r--r--npc/005-2/_mobs.txt3
-rw-r--r--npc/005-2/_warps.txt3
-rw-r--r--npc/005-2/saxsochest.txt80
4 files changed, 91 insertions, 0 deletions
diff --git a/npc/005-2/_import.txt b/npc/005-2/_import.txt
new file mode 100644
index 000000000..2ec41cb54
--- /dev/null
+++ b/npc/005-2/_import.txt
@@ -0,0 +1,5 @@
+// Map 005-2: Merchant Guild
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/005-2/_mobs.txt",
+"npc/005-2/_warps.txt",
+"npc/005-2/saxsochest.txt",
diff --git a/npc/005-2/_mobs.txt b/npc/005-2/_mobs.txt
new file mode 100644
index 000000000..20c2dad4f
--- /dev/null
+++ b/npc/005-2/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 005-2: Merchant Guild mobs
+005-2,32,36,0,0 monster Saxso Ghost 1076,1,35000,300000
diff --git a/npc/005-2/_warps.txt b/npc/005-2/_warps.txt
new file mode 100644
index 000000000..32dfabb6b
--- /dev/null
+++ b/npc/005-2/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 005-2: Merchant Guild warps
+005-2,33,43,0 warp #005-2_33_43 0,0,005-1,30,80
diff --git a/npc/005-2/saxsochest.txt b/npc/005-2/saxsochest.txt
new file mode 100644
index 000000000..3e10fe407
--- /dev/null
+++ b/npc/005-2/saxsochest.txt
@@ -0,0 +1,80 @@
+// Author:
+// Crazyfefe
+
+005-2,44,41,0 script Saxso Chest NPC_NO_SPRITE,{
+
+ .key = SaxsoKey;
+ .reward = ToothNecklace;
+
+ function quest_completed{
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("you allready open the chest.");
+ setq CandorQuest_Chest, 0;
+ close;
+ }
+
+ function quest_open {
+ if (countitem(.key) > 0)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You open the chest and found a @@.",getitemlink(.reward));
+ delitem .key,1;
+ getitem .reward,1;
+ setq CandorQuest_Chest, 1;
+ close;
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("you don't have the key.");
+ close;
+ }
+ }
+
+ function quest_started {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("it look close.");
+ narrator S_LAST_NEXT,
+ l("you should use a key for open it.");
+ do
+ {
+ select
+ l("Use a key."),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
+ }
+
+ do
+ {
+ .@chest = getq(CandorQuest_Chest);
+ if (.@chest == 1)
+ goto quest_completed;
+ select
+ rif(.@chest == 0,l("There are a dusty chest.")),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_started;
+ break;
+ }
+ } while (@menu != 2);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+