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author | jesusalva <cpntb1@ymail.com> | 2018-02-14 19:15:57 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-14 19:15:57 -0200 |
commit | dace2d7428e29cb67b1f74f48046caf9458c7520 (patch) | |
tree | 6750bc4a0f0fe6843e03658be860d89057370f50 /npc/005-1 | |
parent | d5190ae926d709466a6f722d3bc2b05dedbf1185 (diff) | |
download | serverdata-dace2d7428e29cb67b1f74f48046caf9458c7520.tar.gz serverdata-dace2d7428e29cb67b1f74f48046caf9458c7520.tar.bz2 serverdata-dace2d7428e29cb67b1f74f48046caf9458c7520.tar.xz serverdata-dace2d7428e29cb67b1f74f48046caf9458c7520.zip |
Fix any remaining bugs with previous commit
Diffstat (limited to 'npc/005-1')
-rw-r--r-- | npc/005-1/trainer.txt | 92 |
1 files changed, 54 insertions, 38 deletions
diff --git a/npc/005-1/trainer.txt b/npc/005-1/trainer.txt index 09f44e300..ae091fb86 100644 --- a/npc/005-1/trainer.txt +++ b/npc/005-1/trainer.txt @@ -4,11 +4,12 @@ // Originals: Ernando <ernando.quirino@hotmail.com> // Original review: Lunovox <rui.gravata@gmail.com>; Ernando <ernando.quirino@hotmail.com>; Jesusalva <supremo@brasil.byethost22.com> // Objective: Train the player and give some experience. +// License: GPL v3 005-1,21,91,0 script Trainer NPC_PLAYER,{ mesn; - mesq l("Hello my friend! Need my help? "); + mesq l("Hello my friend! Need my help?"); next; goto L_Menu; @@ -22,6 +23,7 @@ L_Menu: mesq l("["+ strcharinfo(0) +"]"); menu l("How can you help me?"), L_ExplicaSiProprio, + l("I want to be trained!"), L_Trainment, l("How do I make money?"), L_ExplicaGrama, l("How I see my items?"), L_ExplicaBagagem, l("How trade with other players?"), L_ExplicaTrade, @@ -30,6 +32,20 @@ L_Menu: l("I wanted other info."), L_OutrasInformacoes_gap, l("No, thanks!"), L_Fechar; +L_Trainment: + mesn; + mesq l("Ah, yes... You see, there is just no task I can give to you right now."); + next; + mesn; + mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure Zegas and Ayasha could use your help."); + next; + mesn; + mesq l("The monsters here are not agressive. Complete their quests, gain some experience, allocate some status, and you'll be ready."); + next; + goto L_PreMenu; + +// Anything below this line is copy-pasted from SG:ManaBird, a TMW-BR clone +// Do noy attention to it, unless you need to. Translated by Google. L_ExplicaSiProprio: mes ""; mesn; @@ -55,16 +71,16 @@ L_ExplicaGrama: L_ExplicaBagagem: mes ""; mesn; - mesq l("You can see all your equipment by pressing the F3 key. "); + mesq l("You can see all your equipment by pressing the F3 key."); next; mesn; - mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone. "); + mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."); next; mesn; - mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents. "); + mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."); next; mesn; - mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold. "); + mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold."); next; goto L_PreMenu; @@ -77,63 +93,63 @@ L_ExplicaTrade: mesq l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."); next; mesn; - mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading. "); + mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."); next; mesn; mesq l("Open your inventory window(F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."); next; mesn; - mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button. "); + mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button."); next; mesn; - mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished. "); + mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."); next; mesn; - mesq l("Remember! Never lend money or items to anyone. For in this world there are no loans and no rent. There are only donations, sales, or permanent exchanges. You are solely responsible for everything you own. "); + mesq l("Remember! Never lend money or items to anyone. For in this world there are no loans and no rent. There are only donations, sales, or permanent exchanges. You are solely responsible for everything you own."); next; goto L_PreMenu; L_ExplicaBatalha: mes ""; mesn; - mesq l("To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens too strong. You will lose attributes if you are defeated. "); + mesq l("To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens too strong. You will lose attributes if you are defeated."); next; mesn; mesq l("Within the cities is a place safe enough not to be attacked by another person(except in case of felling of the gates of the wall). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); next; mesn; -mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can adopt a health plan from the nurse to return to the infirmary in case of defeats. "); +mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can adopt a health plan from the nurse to return to the infirmary in case of defeats."); next; mesn; - mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item. "); + mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."); next; mesn; mesq l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature."); next; mesn; - mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key. "); + mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key."); next; mesn; - mesq l("To defocus or stop attacking, press Shift + A. "); + mesq l("To defocus or stop attacking, press Shift + A."); next; goto L_PreMenu; L_ExplicaDialogo: mes ""; mesn; - mesq l("To display the dialog box with other citizens, press the F7 key. "); + mesq l("To display the dialog box with other citizens, press the F7 key."); next; mesn; - mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen. "); + mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."); next; mesn; - mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option. "); + mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."); next; mesn; - mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech. "); + mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."); next; mesn; - mesq l("To speak privately to a friend who is not appearing on your screen, type the command '## B / q Citizen Name ## b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it. "); + mesq l("To speak privately to a friend who is not appearing on your screen, type the command '## B / q Citizen Name ## b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); next; mesn; mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."); @@ -143,7 +159,7 @@ L_ExplicaDialogo: L_SeDespede: mes ""; mesn; - mesq l("Okay, since you do not want to ... But I'll let you know that I'm only willing to help you as long as you do not have enough strength to get through the gate and a little after that to get used to the world. After that, it's no use complaining about my help. "); + mesq l("Okay, since you do not want to ... But I'll let you know that I'm only willing to help you as long as you do not have enough strength to get through the gate and a little after that to get used to the world. After that, it's no use complaining about my help."); close; L_Fechar: @@ -155,7 +171,7 @@ L_OutrasInformacoes_gap: L_OutrasInformacoes: mesn; - mesq l("What do you want to learn more about? "); + mesq l("What do you want to learn more about?"); next; mesq l("["+ strcharinfo(0) +"]"); menu @@ -175,18 +191,18 @@ L_Itens: mes ""; mesn; mesq l("There are three types of items."); - mesq l("Those for consumption, equipment and generics. "); + mesq l("Those for consumption, equipment and generics."); next; mesn; mesq l("Items for consumption, like potions, can only be used once."); - mesq l("Once used, they will disappear from your inventory. "); + mesq l("Once used, they will disappear from your inventory."); next; mesn; mesq l("Equipible items are armor, weapons and accessories."); - mesq l("They can be equipped to make your look more interesting or to improve some of its features. "); + mesq l("They can be equipped to make your look more interesting or to improve some of its features."); next; mesn; - mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc. "); + mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); next; goto L_OutrasInformacoes; @@ -196,18 +212,18 @@ L_monstros: mesq l("Monsters are everywhere. They're a plague we're trying to get rid of."); next; mesn; - mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative. "); + mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative."); next; mesn; - mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead. "); + mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."); next; mesn; mesq l("Neutral monsters do not have such a sense of danger."); - mesq l("They will not attack anyone unless they are attacked first. "); + mesq l("They will not attack anyone unless they are attacked first."); next; mesn; mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."); - mesq l("It's always good to see if you have a lot of them around before you think about attacking one! "); + mesq l("It's always good to see if you have a lot of them around before you think about attacking one!"); next; goto L_OutrasInformacoes; @@ -224,7 +240,7 @@ L_Quests: mesn; mesq l("There are people in the world who need help!"); mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them."); - mesq l("So be nice and help people along the way! "); + mesq l("So be nice and help people along the way!"); next; goto L_OutrasInformacoes; @@ -238,12 +254,12 @@ L_NPC: L_comandos: mes ""; mesn; - mesq l("/ clear clears the text box. "); - mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks. "); + mesq l("/ clear clears the text box."); + mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."); //mesq l("/who mostra o nĂºmero de jogadores conectados no momento."); - mesq l("/ present shows the number of people in the neighborhood. "); - mesq l("/ where shows the name of the map you are in. "); - mesq l("/ help explains how to use all client commands. "); + mesq l("/ present shows the number of people in the neighborhood."); + mesq l("/ where shows the name of the map you are in."); + mesq l("/ help explains how to use all client commands."); mesq l("@commands lists even more advanced commands, but you can't use all of them."); next; goto L_OutrasInformacoes; @@ -251,7 +267,7 @@ L_comandos: L_status: mes ""; mesn; - mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck. "); + mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); next; mesn; mesq l("Force helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); @@ -265,7 +281,7 @@ L_status: next; mesn; mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."); - mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody works this day. "); + mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody works this day."); next; goto L_OutrasInformacoes; @@ -279,7 +295,7 @@ L_Magica: L_teclado: mes ""; mesn; - mesq l("There are many key combinations, press F1 to see a short list of them! "); + mesq l("There are many key combinations, press F1 to see a short list of them!"); next; goto L_OutrasInformacoes; |