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authorJesusaves <cpntb1@ymail.com>2018-03-12 18:13:39 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-12 18:13:39 -0300
commit78f9c88f4ab17a12ce6eceef510e0bc8b2e603ed (patch)
tree4a523647feb78f3481f5e68bac7d5401c8a7f375 /npc/005-1
parent6d2f3122c810daee837d210adf1e594915939a42 (diff)
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Finish Maya as I want
Diffstat (limited to 'npc/005-1')
-rw-r--r--npc/005-1/maya.txt79
1 files changed, 66 insertions, 13 deletions
diff --git a/npc/005-1/maya.txt b/npc/005-1/maya.txt
index ed8794396..80a5f3121 100644
--- a/npc/005-1/maya.txt
+++ b/npc/005-1/maya.txt
@@ -9,8 +9,8 @@
// 00 Default, no quest selected.
// 01 First quest accepted: Need 3 cotton cloth and 3 maggot slime
// 02 First quest completed: Reward Candor shirt
-// 03 Second quest accepted: Need
-// 04 Second quest completed: Reward
+// 03 Second quest accepted: Need 3 ScorpionStinger and 10 Piou Feathers
+// 04 Second quest completed: Reward 700 GP (precise calculation)
// 05 wolvern tooth +20k + 2000monster point ->claw pendant
005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
@@ -21,13 +21,11 @@
if (.@maya == 1)
goto L_QuestAccepted;
if (.@maya == 2)
- goto L_NextQuestPending;
+ goto L_Quest2;
if (.@maya == 3)
- goto L_NextQuestPending;
+ goto L_Quest2Accepted;
if (.@maya == 4)
goto L_NextQuestPending;
- if (.@maya == 5)
- goto L_NextQuestPending;
L_QuestNotStarted:
mesn;
@@ -50,13 +48,10 @@ L_QuestAccepted:
mes "";
menu
rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted,
- rif(countitem("Cotton Cloth") < 3 && countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
+ rif(countitem("Cotton Cloth") < 3 || countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
l("Can we get back to that later?"), -;
close;
-L_Close:
- close;
-
L_QuestCompleted:
delitem CottonCloth, 3;
delitem MaggotSlime, 3;
@@ -69,10 +64,68 @@ L_QuestCompleted:
mesq l("Thanks for the help. Here, take this shirt and some money.");
close;
+
+
+
+L_Quest2:
+ mesn;
+ mesq l("Thanks again for the help. You have proven that you are resourceful.");
+ next;
+ if (BaseLevel < 7) mesn;
+ if (BaseLevel < 7) mesq l("But maybe you should help other people and get some levels before returning to me.");
+ if (BaseLevel < 7) close;
+ mesn;
+ mesq l("As always, I can use a helping hand around here. Interested?");
+ mes "";
+ menu
+ l("Sure"),-,
+ l("No, thanks."),L_Close;
+
+ mes "";
+ mesn;
+ mesq l("Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money.",
+ getitemlink(ScorpionStinger), getitemlink(PiouFeathers));
+ setq CandorQuest_Maya, 3;
+ close;
+
+L_Quest2Accepted:
+ mesn;
+ mesq l("I see you have brought @@/3 @@ and @@/10 @@ for me.",
+ countitem(ScorpionStinger),getitemlink(ScorpionStinger),
+ countitem(PiouFeathers),getitemlink(PiouFeathers));
+ mes "";
+ menu
+ rif(countitem(ScorpionStinger) >= 3 && countitem(PiouFeathers) >= 10, l("Here they are!")), L_QuestCompleted,
+ rif(countitem(ScorpionStinger) < 3 || countitem(PiouFeathers) < 10, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
+ l("Can we get back to that later?"), -;
+ close;
+
+L_Quest2Completed:
+ delitem ScorpionStinger, 3;
+ delitem PiouFeathers, 10;
+ set Zeny, Zeny + 700;
+ setq CandorQuest_Maya, 4;
+
+ // Reward Calculation: Piou base is 3 and Stinger base is 25.
+ // Maya will pay in a 1.5x factor + 300 GP she owed you + a small bonus to round things
+ // (3*3*1.5)+(25*10*1.5) = roughly 389 GP + 300 + bonus(11) = 700
+
+ mes "";
+ mesn;
+ mesq l("Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;");
+ next;
+ mesn;
+ mesq l("And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later.");
+ close;
+
+
L_NextQuestPending:
-mesn;
-mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later.");
-close;
+ mesn;
+ mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later.");
+ close;
+
+L_Close:
+ close;
OnInit: