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author | Saulc <lucashelaine14@gmail.com> | 2018-05-15 10:11:12 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-05-15 10:11:12 +0000 |
commit | 4996dd58221dd444d8a00a641c2f908456fe83bd (patch) | |
tree | a773cfdb94e6382fd8c9b9ef83da1ec5152f7151 /npc/004-1 | |
parent | ef00576d53be039a539c76de4ba738a13a1e20ac (diff) | |
download | serverdata-4996dd58221dd444d8a00a641c2f908456fe83bd.tar.gz serverdata-4996dd58221dd444d8a00a641c2f908456fe83bd.tar.bz2 serverdata-4996dd58221dd444d8a00a641c2f908456fe83bd.tar.xz serverdata-4996dd58221dd444d8a00a641c2f908456fe83bd.zip |
save stop at XXX
Diffstat (limited to 'npc/004-1')
-rw-r--r-- | npc/004-1/miner | 108 |
1 files changed, 45 insertions, 63 deletions
diff --git a/npc/004-1/miner b/npc/004-1/miner index 966ec8b32..4afc039ab 100644 --- a/npc/004-1/miner +++ b/npc/004-1/miner @@ -1,34 +1,34 @@ // TMW2 scripts. // Authors: -// Jesusalva -// Originals: Ernando <ernando.quirino@hotmail.com> -// Original review: Lunovox <rui.gravata@gmail.com>; Ernando <ernando.quirino@hotmail.com>; Jesusalva <supremo@brasil.byethost22.com> -// Objective: Train the player and give some experience. +// Saulc +// Objective: Farm miner cave monster // License: GPL v3 // https://www.idleminertycoon.com/ reference of npc name // TulimQuest_Tycoon // 0: Not started -// 1: Took Maggot Quest -// 2: Completed Maggot Quest +// 1: Took ratto Quest 10 kills +// 2: Completed ratto Quest - 50 EXP 50 GP // 3: Awaiting next quest -// 4: Took House Maggot Quest -// 5: Completed House Maggot Quest +// 4: Took Cave Maggot Quest 25 kills +// 5: Completed Cave Maggot Quest - 200 EXP 150 GP // 6: Awaiting next quest -// 7: Took Candor Scorpion Quest -// 8: Completed Candor Scorpion Quest +// 7: Took Cave Snake Quest 50 kills +// 8: Completed Cave Snake Quest - 1000 EXP 350 GP // 9: Awaiting next quest -// 10: Took Scorpion Quest -// 11: Completed Scorpion Quest -// 12: Finished all trainment +// 10: Took Red Scorpion Quest 100 kills +// 11: Completed Red Scorpion Quest - Miner Hat +// 12: Awaiting next quest + +// 13: Took Black Scorpion Quest 200 kills +// 14: Completed Black Scorpion Quest - 12 000 EXP 5 000 GP +// 15: Finished all trainment 004-,25,29,0 script Tycoon NPC_PLAYER,{ .@q=getq(TulimQuest_Tycoon); - .@b=getq(ShipQuests_Knife); // TODO: We should check if user is with weapon equipped instead - mesn; mesq lg(Hello my friend!"); @@ -51,68 +51,67 @@ L_Menu: mesn strcharinfo(0); menu l("How can you help me?"), L_ExplicaSiProprio, - rif(getq(TulimQuest_Tycoon) < 15, l("I want to be trained!")), L_Trainment, + rif(getq(TulimQuest_Tycoon) < 15, l("I want to be trained!")), L_Purge, l("How do I make money?"), L_ExplicaGrama, l("How I see my items?"), L_ExplicaBagagem, l("How trade with other players?"), L_ExplicaTrade, l("How hunt monsters?"), L_ExplicaBatalha, l("How talk with someone?"), L_ExplicaDialogo, l("I wanted other info."), L_OutrasInformacoes_gap, - l("No, thanks!"), L_Fechar; + l("No, thanks, its not my job!"), L_Close; -L_Trainment: +L_Purge: .@q=getq(TulimQuest_Tycoon); mes ""; - if (BaseLevel < 3) goto L_NoLevel; - if (.@b == 0) goto L_NoKnife; + if (BaseLevel < 15) goto L_NoLevel; .@k=getq2(TulimQuest_Tycoon); // Get number of kills (via getq2) mesn; if (.@q == 0) { - mesq l("Ok, you have some level. Now, let me think on an easy task for you..."); + mesq l("Ok, you look strong enough. Now, let me think on an easy task for you..."); next; - mesq l("Ah! I know. Kill 10 @@. They usually are the crops.", getmonsterlink(Maggot)); + mesq l("Ah! I know. Kill 10 @@. They usually are near the refectory.", getmonsterlink(Ratto)); setq TulimQuest_Tycoon, 1, 0; } else if (.@q == 1) { - mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot)); + mesq l("You are killing @@. They usually are near the refectory.", getmonsterlink(Ratto)); } else if (.@q == 2) { - mesq l("Good job! Here is your reward! (40 xp 25 gp)"); - getexp 40, 0; - set Zeny, Zeny + 25; + mesq l("Good job! Here is your reward! (50 xp 50 gp)"); + getexp 50, 0; + set Zeny, Zeny + 50; setq TulimQuest_Tycoon, 3, 0; } else if (.@q == 3) { - mesq l("Less maggots means more food to the town. So, this time the monsters will be a little stronger."); + mesq l("Less rattos means more food. So, this time the monsters will be a little stronger."); next; - mesq l("In the storehouse, kill 5 @@. They keep respawning and are annoying.", getmonsterlink(HouseMaggot)); + mesq l("Ok now i want you to purge cave of Maggot, kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot)); setq TulimQuest_Tycoon, 4, 0; } else if (.@q == 4) { - mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot)); + mesq l("You are killing @@ at the cave. Good progress", getmonsterlink(CaveMaggot)); } else if (.@q == 5) { - mesq l("Perfect! Here is your reward! (40 xp 25 gp)"); - getexp 40, 0; - set Zeny, Zeny + 25; + mesq l("Perfect! Here is your reward! (200 xp 150 gp)"); + getexp 200, 0; + set Zeny, Zeny + 150; setq TulimQuest_Tycoon, 6, 0; } else if (.@q == 6) { - mesq l("As you see, helping others is a good way to level up. You can also sell monster parts for some money."); + mesq l("As you see, That was fast. You can also sell monster parts to inn keeper for some extra money."); next; - mesq l("So, please kill 3 @@, which are usually at beaches. You can sell their stingers.", getmonsterlink(CandorScorpion)); + mesq l("So, please kill 50 @@, Try to collect some lamps in the same time, that could be useful later.", getmonsterlink(CaveSnake)); setq TulimQuest_Tycoon, 7, 0; } else if (.@q == 7) { - mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion)); + mesq l("You are killing @@ at the cave.", getmonsterlink(CaveSnake)); } else if (.@q == 8) { - mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)"); - getexp 40, 0; - set Zeny, Zeny + 25; + mesq l("I hope you get some lamps or maybe a short if you re lucky. By the way here is your reward. (1000 xp 350 gp)"); + getexp 1000, 0; + set Zeny, Zeny + 350; setq TulimQuest_Tycoon, 9, 0; } else if (.@q == 9) { - mesq l("This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@.", getmonsterlink(ManaBug), getmonsterlink(Scorpion)); + mesq l("Ok now you are near to be a real miner if you succes this hard part i will reward you as a @@.", getitemlink(MinerHat)); next; - mesq l("I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island.", getmonsterlink(Scorpion)); + mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion)); setq TulimQuest_Tycoon, 10, 0; } else if (.@q == 10) { - mesq l("You are killing @@ at northwest from the island.", getmonsterlink(Scorpion)); + mesq l("You are killing @@ it's still in progress.", getmonsterlink(RedScorpion)); } else if (.@q == 11) { - mesq l("Congratulations! Here is your reward (40 xp 25 gp)."); + mesq l("Congratulations! Here is your reward ( XXX xp 25 gp)."); mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!"); getexp 90, 0; set Zeny, Zeny + 25; @@ -137,30 +136,13 @@ L_Trainment: L_NoLevel: mesn; - mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b"); - next; - mesn; - mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help."); - next; - mesn; - mesq l("Otherwise, the monsters here usually won't attack you unless provoked."); + mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight these monsters.##b"); next; mesn; - mesq l("Complete quests, gain some experience, allocate some status, and you'll be ready for my training."); + mesq l("come back stronger and i will give you tast"); next; - goto L_PreMenu; + goto L_Close; -L_NoKnife: - mesn; - mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!"); - next; - mesn; - mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."); - next; - mesn; - mesq l("There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind."); - next; - goto L_PreMenu; // Anything below this line is copy-pasted from SG:ManaBird, a TMW-BR clone // Do not attention to it, unless you need to. Translated by Google. @@ -278,7 +260,7 @@ L_ExplicaDialogo: next; goto L_PreMenu; -L_Fechar: +L_Close: close; L_OutrasInformacoes_gap: |