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authorJesusaves <cpntb1@ymail.com>2018-06-07 23:49:36 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-07 23:49:36 -0300
commit293be6e1a929e0d9447087160556b84b6b10ca2f (patch)
tree0c06eedef24bf76ef709ad896913ce63091f4499 /npc/004-1/elanore.txt
parentc48f0fe218c955e8408299b38c685ffaeecce275 (diff)
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Nurse()
Diffstat (limited to 'npc/004-1/elanore.txt')
-rw-r--r--npc/004-1/elanore.txt53
1 files changed, 5 insertions, 48 deletions
diff --git a/npc/004-1/elanore.txt b/npc/004-1/elanore.txt
index 1ca855e52..b6d67e6a9 100644
--- a/npc/004-1/elanore.txt
+++ b/npc/004-1/elanore.txt
@@ -3,61 +3,18 @@
// Jesusalva
004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{
-
- //if (sc_check(SC_POISON)) goto L_CurePoison;
-
- mesn;
- @temp = rand(4);
- if(@temp == 1) goto L_Heal2;
- if(@temp == 2) goto L_Heal3;
- if(@temp == 3) goto L_Heal4;
- goto L_Heal1;
-
-L_Heal1:
- mesq l("You don't look too well; let me treat your wounds.");
- mes "";
- goto L_Menu;
-
-L_Heal2:
- mesq l("I will make quick work of your wounds.");
- mes "";
- goto L_Menu;
-
-L_Heal3:
- mesq l("Need a healing?");
- mes "";
- goto L_Menu;
-
-L_Heal4:
- mesq l("Sometimes you just need to run from battle.");
- mes "";
- goto L_Menu;
-
-L_Menu:
- .@price=(MaxHp-Hp)/5;
- .@price=.@price+10;
- if (BaseLevel <= 15) .@price=(.@price/10);
+ .@price=Nurse(.name$, 10, 5, 1);
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
- rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
+ rif(Zeny >= .@price, l("Please heal me!")), L_Healing,
l("Do you make Lifestones?"), L_Lifestones,
l("Another time, maybe."), L_Close;
-L_Heal_L:
- mes "";
- set Zeny, Zeny - .@price;
- sc_end(SC_POISON);
- sc_end(SC_SLOWPOISON);
- percentheal 100,100; // We can also use "recovery(<account id>)"
- mesn;
- @temp = rand(1,4);
- if(@temp == 1) mesq l("Here you go!");
- if(@temp == 2) mesq l("Painless, wasn't it?");
- if(@temp == 3) mesq l("You should be more careful.");
- if(@temp == 4) mesq l("Much better, right?!");
- goto L_Close;
+L_Healing:
+ Nurse(.name$, 10, 5, 2);
+ close;
L_Lifestones:
mes "";