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author | Jesusaves <cpntb1@ymail.com> | 2019-05-29 18:36:46 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-29 18:36:46 -0300 |
commit | ddb4c03f64d652f941174c22715d56a25ed51e2f (patch) | |
tree | 7be8cc12ce36e7185172bfc869a968e06cc8a2eb /npc/003-8/intensebeard.txt | |
parent | 09df93673552453ba776bbc96209672148338b33 (diff) | |
download | serverdata-ddb4c03f64d652f941174c22715d56a25ed51e2f.tar.gz serverdata-ddb4c03f64d652f941174c22715d56a25ed51e2f.tar.bz2 serverdata-ddb4c03f64d652f941174c22715d56a25ed51e2f.tar.xz serverdata-ddb4c03f64d652f941174c22715d56a25ed51e2f.zip |
Intense Beard now allows you to learn the groups and advance tiers.
Knowledge interface, blueprints and base skill are still missing.
Diffstat (limited to 'npc/003-8/intensebeard.txt')
-rw-r--r-- | npc/003-8/intensebeard.txt | 123 |
1 files changed, 122 insertions, 1 deletions
diff --git a/npc/003-8/intensebeard.txt b/npc/003-8/intensebeard.txt index a4975dae7..7fdbbd854 100644 --- a/npc/003-8/intensebeard.txt +++ b/npc/003-8/intensebeard.txt @@ -13,7 +13,128 @@ mesq l("Hello my friend! I see you've brought your @@ with you this time!", getitemlink(RecipeBook)); next; mesn; - mesc l("TODO"), 1; + mesq l("Let's learn new recipes! Do you wanna?"); + next; + csysGUI_Report(); + do { + mesc l("Craft Skill Lv: "+getskilllv(TMW2_CRAFT)); + mesc l("Monster Points: @@ | Gold: @@", + format_number(Mobpt), format_number(Zeny)); + mesc l("Learn what?"); + mes ""; + .@opt$="Nothing"; + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BASE); + + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ATK); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DEF); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ACC); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_EVD); + + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_REGEN); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SPEED); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DOUBLE); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MAXPC); + + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCRESIST); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCINFLICT); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MANAUSE); + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BOSSATK); + + .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_FINAL); + + select (.@opt$); + mes ""; + switch (@menu) { + case 2: + if (csysGUI_RaiseOpt(CRGROUP_BASE)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + + case 3: + if (csysGUI_RaiseOpt(CRGROUP_ATK)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 4: + if (csysGUI_RaiseOpt(CRGROUP_DEF)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 5: + if (csysGUI_RaiseOpt(CRGROUP_ACC)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 6: + if (csysGUI_RaiseOpt(CRGROUP_EVD)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + + case 7: + if (csysGUI_RaiseOpt(CRGROUP_REGEN)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 8: + if (csysGUI_RaiseOpt(CRGROUP_SPEED)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 9: + if (csysGUI_RaiseOpt(CRGROUP_DOUBLE)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 10: + if (csysGUI_RaiseOpt(CRGROUP_MAXPC)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + + case 11: + if (csysGUI_RaiseOpt(CRGROUP_SCRESIST)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 12: + if (csysGUI_RaiseOpt(CRGROUP_SCINFLICT)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 13: + if (csysGUI_RaiseOpt(CRGROUP_MANAUSE)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + case 14: + if (csysGUI_RaiseOpt(CRGROUP_BOSSATK)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + + case 15: + if (csysGUI_RaiseOpt(CRGROUP_FINAL)) + mesc l("Success!"), 3; + else + mesc l("Not enough Monster Points!"), 1; + break; + + } while (@menu != 1); close; L_SemNivel: |