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author | jesusalva <cpntb1@ymail.com> | 2018-02-22 21:55:35 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-22 21:55:35 -0300 |
commit | 5607a974134386c38f8e267ff481472a170a897a (patch) | |
tree | c3717b2056078becf777308452ed9a02d525309a /npc/003-3/malindou.txt | |
parent | 90f5a5b4d45114c3aaafa7ffb039802ada2d6d26 (diff) | |
download | serverdata-5607a974134386c38f8e267ff481472a170a897a.tar.gz serverdata-5607a974134386c38f8e267ff481472a170a897a.tar.bz2 serverdata-5607a974134386c38f8e267ff481472a170a897a.tar.xz serverdata-5607a974134386c38f8e267ff481472a170a897a.zip |
Rewrite bankers for quest db clean-up
Diffstat (limited to 'npc/003-3/malindou.txt')
-rw-r--r-- | npc/003-3/malindou.txt | 116 |
1 files changed, 11 insertions, 105 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 0a2e71742..58d75b010 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -1,5 +1,7 @@ +// TMW-2 Script. // Author: // Saulc +// Jesusalva 003-3,36,34,0 script Malindou NPC_LLOYD,{ @@ -8,58 +10,13 @@ // gumi // Reid // Description: -// Lloyd the banker NPC. -// Variables: -// 0 ArtisQuests_Lloyd -// 1 ArtisQuests_Fexil -// 2 ArtisQuests_Enora -// Quest states: -// 00 -- Never talked -// 01 -- Registred on the Guild -// 10 -- not started -// 11 -- Lloyd warned about the quest -// 20 -- Default. -// 21 -- BlackSmith quest delivered. -// 22 -- Chelios Quest given. -// 23 -- Chelios Quest done. - - - function enora_quest { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Black iron... That is a very specific request that you have for me!"), - l("Let me check in my inventory book..."), - l("..."), - l("Yes, I have some! \"5x Black Iron Ingots\""), - lg("Is this for you or somebody else? Because you need to be registered to obtain these materials."); - - switch (selectd(ArtisQuests_Enora, - l("This is for my own use."), - l("Chelios asked me to get it."))) - { - case 1: - speech S_FIRST_BLANK_LINE, - l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"), - l("If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust."); - emotion E_WINK; - break; - case 2: - speech S_FIRST_BLANK_LINE, - l("Chelios... He is part of the Blacksmith House, is he not?"), - l("Since Don settled in Tulimshar he and his band refused to register to the Merchant Guild."), - l("I will close an eye for once, but only because it's your first time asking for something!"), - l("Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!"); - emotion E_WINK; - break; - } - setq ArtisQuests_Enora, 3; +// banker NPC. - return; - } function explain_guild { speech S_LAST_NEXT, l("The guild is in charge of the commerce regularization throughout Tulimshar and its surroundings."), - l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."), + l("With the help of the town hall we organize some auction and we help local merchants to launch their businesses."), l("We also feature some services like a storage and a bank for members."), l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); @@ -73,7 +30,7 @@ function first_visit { speech S_LAST_NEXT, l("Welcome!"), - l("My name is Malindou, I am a representative of the Merchant Guild of Tulimshar."); + l("My name is Malindou, I am a representative of the Merchant Guild on Tulimshar."); selectd(l("My name is @@...", strcharinfo(0))); @@ -106,7 +63,7 @@ .@price = 15000; speech S_LAST_NEXT, - l("The fee is of @@ E. So, do you want to register?", .@price); + l("The fee is of @@ GP. So, do you want to register?", .@price); switch (selectd(l("Yes."), l("I don't have the time now."))) @@ -133,39 +90,6 @@ return; } - function paper_to_deliver { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Now that you bring up that topic, that reminds me of something..."), - l("Earlier today there was this young seller named Fexil that passed by here."), - l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."), - l("Anyway, he forgot his permit when he left the building."), - l("Could you bring it to him?"); - - do - { - .@q = selectd(ArtisQuests_Fexil, - l("Ok, I will bring it to him."), - l("I need more information first."), - l("I don't have the time.")); - switch (.@q) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you for this!"); - setq ArtisQuests_Fexil, 1; - break; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You should look for a seller named Fexil around the merchant square."), - l("Ask other merchants, they might know where he is."); - break; - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("No problem, come back later if you changed your mind!"); - break; - } - } while (.@q == 2); - } if (getq(ArtisQuests_Lloyd) == 0) { @@ -177,63 +101,45 @@ } speech S_LAST_NEXT, - l("Welcome to the Merchant Guild of Tulimshar"), + l("Welcome to the Merchant Guild of Tulimshar."), l("What do you want today?"); do { - .@enora = getq(ArtisQuests_Enora); selectd - rif(.@enora == 2, l("I'm looking for some black iron ingots.")), l("I would like to store some items."), l("I would like to perform money transactions."), l("What is this guild for?"), - l("Does the guild has any work for me right now?"), l("Bye."); switch (@menu) { case 1: - enora_quest; - break; - case 2: openstorage; closedialog; close; break; - case 3: + case 2: MerchantGuild_Bank; break; - case 4: + case 3: mes ""; explain_guild; break; - case 5: - if (getq(ArtisQuests_Fexil) >= 1) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("There are no tasks for you right now."); - continue; - } - - paper_to_deliver; - - continue; } - if (@menu != 6) + if (@menu != 4) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME, l("Something else?"); } - } while (@menu != 6); + } while (@menu != 4); closedialog; goodbye; close; OnInit: - .quest_debug = ArtisQuests_Lloyd; .sex = G_MALE; .distance = 4; end; |