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author | Jesusaves <cpntb1@ymail.com> | 2020-02-25 11:06:39 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-25 11:06:39 -0300 |
commit | be4b3e36d43605e1a0aebb458c5fe582664fd391 (patch) | |
tree | ad3a4ea2aa076e38619b463a8d1c856c436616f8 /npc/003-2/lua.txt | |
parent | 8eae72b97982d60922d0a4d8985c934c687d19ab (diff) | |
download | serverdata-be4b3e36d43605e1a0aebb458c5fe582664fd391.tar.gz serverdata-be4b3e36d43605e1a0aebb458c5fe582664fd391.tar.bz2 serverdata-be4b3e36d43605e1a0aebb458c5fe582664fd391.tar.xz serverdata-be4b3e36d43605e1a0aebb458c5fe582664fd391.zip |
Main Quest 2-4 lore
Diffstat (limited to 'npc/003-2/lua.txt')
-rw-r--r-- | npc/003-2/lua.txt | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt index 0717bf690..0887c0d5a 100644 --- a/npc/003-2/lua.txt +++ b/npc/003-2/lua.txt @@ -469,25 +469,33 @@ function luaCheckTask3 { function luaAssignTask4 { - mesc l("FIXME: This quest is not yet ready, blame Jesusalva ASAP"); - close; + mesn; + mesc l("*cheerful*"); + mesq l("Congratulations on reaching level 20!"); + next; + mesn; + mesq l("I bet you are dead tired, and the ship travel takes a long time."); + next; + mesn; + mesq l("But don't worry! South of here we have an Inn."); + next; + mesn; + mesq l("It's the least I could do for having you to go through all this struggle. I've already paid everything, so just talk to the receptionist for your room :>"); + // Rewards from previous quest next; + LUA_ASKED_TO_SLEEP=true; + getexp 200, 20; return; } // Inn Arc function luaTask4 { - msObjective(false, l("* Rest at the Inn")); + msObjective(!LUA_ASKED_TO_SLEEP, l("* Rest at the Inn")); return; } function luaCheckTask4 { - return (BaseLevel >= 20 && - JobLevel >= 6 && - Zeny >= 1000 && - (CRAFTQUEST || MPQUEST) && - countitem(TulimsharGuardCard) && - countitem(FishingRod)); + return (!LUA_ASKED_TO_SLEEP); } @@ -495,6 +503,8 @@ function luaCheckTask4 { function luaAssignTask5 { + mesc l("FIXME: This quest is not yet ready, blame Jesusalva ASAP"); + close; next; return; } // Your Report, the plan |