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author | Jesusaves <cpntb1@ymail.com> | 2018-05-29 10:47:12 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-05-29 10:58:47 -0300 |
commit | 9e799c1ac640becba8e286085faf90bde74e77bd (patch) | |
tree | 4a5b45e3ad848ca53c3fdc564bb555e7f8bec8a8 /npc/003-1 | |
parent | 738ec7e26c79eec413ea34f8684fa98aca66aee2 (diff) | |
download | serverdata-9e799c1ac640becba8e286085faf90bde74e77bd.tar.gz serverdata-9e799c1ac640becba8e286085faf90bde74e77bd.tar.bz2 serverdata-9e799c1ac640becba8e286085faf90bde74e77bd.tar.xz serverdata-9e799c1ac640becba8e286085faf90bde74e77bd.zip |
Try to simplify Ishi
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/ishi.txt | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt index 4ab99b7aa..a38ea4e5d 100644 --- a/npc/003-1/ishi.txt +++ b/npc/003-1/ishi.txt @@ -15,12 +15,13 @@ close; } + @mpq_cost=(BaseLevel ** 2); - if (Mobpt < BaseLevel ** 2) + if (Mobpt < @mpq_cost) { mesn l("Ishi, the Rewards Master"); mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt); - mes col(l("I need at minimum @@ Monster Points to get items at current level.",BaseLevel ** 2),9); + mes col(l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost),9); close; } @@ -38,17 +39,17 @@ do { select - rif(Mobpt >= BaseLevel ** 2,l("1")), - rif(Mobpt >= (BaseLevel ** 2)*2,l("2")), - rif(Mobpt >= (BaseLevel ** 2)*3,l("3")), - rif(Mobpt >= (BaseLevel ** 2)*4,l("4")), - rif(Mobpt >= (BaseLevel ** 2)*5,l("5")), - rif(Mobpt >= (BaseLevel ** 2)*6,l("6")), - rif(Mobpt >= (BaseLevel ** 2)*7,l("7")), - rif(Mobpt >= (BaseLevel ** 2)*8,l("8")), - rif(Mobpt >= (BaseLevel ** 2)*9,l("9")), - rif(Mobpt >= (BaseLevel ** 2)*10,l("10")), - rif(Mobpt >= (BaseLevel ** 2)*11,l("Gimme as many as I deserve!")), + rif(Mobpt >= @mpq_cost,l("1")), + rif(Mobpt >= (@mpq_cost)*2,l("2")), + rif(Mobpt >= (@mpq_cost)*3,l("3")), + rif(Mobpt >= (@mpq_cost)*4,l("4")), + rif(Mobpt >= (@mpq_cost)*5,l("5")), + rif(Mobpt >= (@mpq_cost)*6,l("6")), + rif(Mobpt >= (@mpq_cost)*7,l("7")), + rif(Mobpt >= (@mpq_cost)*8,l("8")), + rif(Mobpt >= (@mpq_cost)*9,l("9")), + rif(Mobpt >= (@mpq_cost)*10,l("10")), + rif(Mobpt >= (@mpq_cost)*11,l("Gimme as many as I deserve!")), l("Sorry, I have to go now."); switch (@menu) @@ -111,17 +112,17 @@ L_Close: close; L_Items: - debugmes "Reaching item loop"; + //debugmes "Reaching item loop"; for (.@i = 0; .@i < @var; .@i ++) { - debugmes "Items: "+str(@var); + //debugmes "Items: "+str(@var); .@lucked=0; .@reward$=""; getinventorylist; if (@inventorylist_count == 100) goto L_NoPlace; - debugmes "Testing rares"; + //debugmes "Testing rares"; @lucky = rand(10000) + 1; for (.@b = 0; .@b < getarraysize(@Rares$); .@b=.@b+2) { debugmes "Checking "+@Rares$[.@b]+" - b is now "+.@b; @@ -136,20 +137,20 @@ L_Items: @control = @control + atoi(@Rares$[.@b+1]); } - debugmes "Setting reward"; // could be if (!.@lucked) but for sanity... + //debugmes "Setting reward"; // could be if (!.@lucked) but for sanity... if (.@reward$ == "") set .@reward$, @Items$[rand(getarraysize(@Items$))]; - debugmes "Check weight"; + //debugmes "Check weight"; .@weight = checkweight(.@reward$,1); if (!.@weight) goto L_NoPlaceWeight; - debugmes "Processing..."; - Mobpt = Mobpt - BaseLevel ** 2; + //debugmes "Processing..."; + Mobpt = Mobpt - @mpq_cost; getitem .@reward$,1; - debugmes "Printing..."; + //debugmes "Printing..."; if (.@lucked) { mes ""; mes l("Wow!"); @@ -191,7 +192,7 @@ L_NoPlaceWeight : close; L_Give_all: - @var = Mobpt / BaseLevel ** 2; + @var = Mobpt / @mpq_cost; if (@var > 50) { // limit to avoid lag server. Probably a bad idea. @var = 50; mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"); |