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authorJesusaves <cpntb1@ymail.com>2022-04-18 16:14:18 -0300
committerJesusaves <cpntb1@ymail.com>2022-04-18 16:14:18 -0300
commitcb29b4ed730c770887d9da017754d62afa7d719c (patch)
tree3a05600eb1ceef107fa3019b17280f67666c9b3d /npc/003-1
parentf581c3c18f1f8e1d0e9be82120939edfec915971 (diff)
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Improve a tiny bit Eugene's dialog. Also update map cache.
Diffstat (limited to 'npc/003-1')
-rw-r--r--npc/003-1/eugene.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/npc/003-1/eugene.txt b/npc/003-1/eugene.txt
index cdc1db4ad..4891dc0e5 100644
--- a/npc/003-1/eugene.txt
+++ b/npc/003-1/eugene.txt
@@ -104,10 +104,17 @@ L_QuestDone:
}
close;
+L_Sidequest2:
+ mesn;
+ mesc l("Eugene bows politely, but he thinks he can use more.");
+ goto L_SidequestSub;
+
L_Sidequest:
mesn;
mesq l("Maybe I'm using a too low quality bait, I can't fish %s.", getitemlink(GrassCarp));
next;
+
+L_SidequestSub:
mesn;
mesq l("I offer you %d GP for one. What do you say?", .SuperPrice);
if (!countitem(GrassCarp))
@@ -121,7 +128,7 @@ L_Sidequest:
// Maybe you can repeat, if so, do this immediately
if (.@q2 < .@maxcarps)
- goto L_Sidequest;
+ goto L_Sidequest2;
// Maxed for the day, give you a hint
mesn;