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authorJesusaves <cpntb1@ymail.com>2021-09-23 19:48:09 -0300
committerJesusaves <cpntb1@ymail.com>2021-09-23 19:48:09 -0300
commitb2cf57b8a5d23a094570947e5f863e90e6cf4923 (patch)
tree6c8cd7f00e302c84ffd2bc0506170f7e32f1327c /npc/003-10
parent1654193deeaa35bb079cf83118497e1ef67d0a54 (diff)
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Bump a tiny bit Kreist exp/jexp rewards and sanitize.
I believe this addresses all of @NetSysFire complains regarding Kreist. Also, the Bounty Hunter Helmet is among the most OP hats in the whole game. It might be worth doing it *just* for that hat.
Diffstat (limited to 'npc/003-10')
-rw-r--r--npc/003-10/kreist.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/003-10/kreist.txt b/npc/003-10/kreist.txt
index 2239991e5..d688aa39b 100644
--- a/npc/003-10/kreist.txt
+++ b/npc/003-10/kreist.txt
@@ -87,7 +87,7 @@ L_QuestMaster:
.@overkill=.@q3-50;
Zeny+=.@lv*(42+MERCENARY_DAILYQUEST);
// Raise LV according to monster level
- .@lv+=strmobinfo(3, .@q2)+MERCENARY_DAILYQUEST;
+ .@lv+=getmonsterinfo(MOB_LV, .@q2)+MERCENARY_DAILYQUEST*11/10;
getexp BaseLevel*.@lv, .@lv+.@overkill;
setq2 .@q, 0;
setq3 .@q, 0;