summaryrefslogtreecommitdiff
path: root/npc/003-1/well.txt
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-23 11:28:49 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-23 11:28:49 -0300
commitc272dcb128037a647692a02721d02acd51d26002 (patch)
tree90a422fc5ebbaad213c300feea3c428145156c02 /npc/003-1/well.txt
parent9155fb809fa1b1bddf3718fd4ee65e5ef6b4cd54 (diff)
downloadserverdata-c272dcb128037a647692a02721d02acd51d26002.tar.gz
serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.bz2
serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.xz
serverdata-c272dcb128037a647692a02721d02acd51d26002.zip
mes col(l("")) is DEPRECATED, move everything to mesc l("").
mesc is harder to see, but it looks better and is less confusing regarding l()
Diffstat (limited to 'npc/003-1/well.txt')
-rw-r--r--npc/003-1/well.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index c6168759d..d40808d0c 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -5,21 +5,21 @@
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
if (countitem(Bucket) < 0) {
- mes col(l("This well is too deep and you don't have a bucket."), 9);
+ mesc l("This well is too deep and you don't have a bucket.");
} else {
- mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9);
- mes col(l("That's exactly why you can't use it to get water. Silly."), 9);
+ mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.");
+ mesc l("That's exactly why you can't use it to get water. Silly.");
}
if (!Zeny)
close;
next;
- mes col(l("Throw a coin?"), 9);
+ mesc l("Throw a coin?");
if (askyesno() != ASK_YES)
close;
mes "";
Zeny=Zeny-1;
- mes col(l("You throw a coin on the well."), 9);
+ mesc l("You throw a coin on the well.");
next;
.@n=rand(0, 10000);
@@ -31,37 +31,37 @@
mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
- mes col(l("Hey wait... You found 2 GP!"), 9);
+ mesc l("Hey wait... You found 2 GP!");
} else if (.@n <= 250) {
percentheal 100, 100;
- mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9);
+ mesc l("Hey wait... You're enveloped by a bright light and fully healed!");
} else if (.@n <= 300) {
getexp rand(1,BaseLevel), rand(1,BaseLevel);
- mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9);
+ mesc l("Hey wait... You're enveloped by a bright light and gain experience!");
} else if (.@n > 9900) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9850) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9800) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9700) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else {
- mes col(l("Nothing happens."), 9);
+ mesc l("Nothing happens.");
next;
- mes col(l("What did you expected, anyway?"), 9);
+ mesc l("What did you expected, anyway?");
}
close;