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author | Jesusaves <cpntb1@ymail.com> | 2018-06-23 11:28:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-23 11:28:49 -0300 |
commit | c272dcb128037a647692a02721d02acd51d26002 (patch) | |
tree | 90a422fc5ebbaad213c300feea3c428145156c02 /npc/003-1/well.txt | |
parent | 9155fb809fa1b1bddf3718fd4ee65e5ef6b4cd54 (diff) | |
download | serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.gz serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.bz2 serverdata-c272dcb128037a647692a02721d02acd51d26002.tar.xz serverdata-c272dcb128037a647692a02721d02acd51d26002.zip |
mes col(l("")) is DEPRECATED, move everything to mesc l("").
mesc is harder to see, but it looks better and is less confusing regarding l()
Diffstat (limited to 'npc/003-1/well.txt')
-rw-r--r-- | npc/003-1/well.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt index c6168759d..d40808d0c 100644 --- a/npc/003-1/well.txt +++ b/npc/003-1/well.txt @@ -5,21 +5,21 @@ 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) < 0) { - mes col(l("This well is too deep and you don't have a bucket."), 9); + mesc l("This well is too deep and you don't have a bucket."); } else { - mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9); - mes col(l("That's exactly why you can't use it to get water. Silly."), 9); + mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."); + mesc l("That's exactly why you can't use it to get water. Silly."); } if (!Zeny) close; next; - mes col(l("Throw a coin?"), 9); + mesc l("Throw a coin?"); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; - mes col(l("You throw a coin on the well."), 9); + mesc l("You throw a coin on the well."); next; .@n=rand(0, 10000); @@ -31,37 +31,37 @@ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; - mes col(l("Hey wait... You found 2 GP!"), 9); + mesc l("Hey wait... You found 2 GP!"); } else if (.@n <= 250) { percentheal 100, 100; - mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9); + mesc l("Hey wait... You're enveloped by a bright light and fully healed!"); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); - mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9); + mesc l("Hey wait... You're enveloped by a bright light and gain experience!"); } else if (.@n > 9900) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { - mes col(l("Nothing happens."), 9); + mesc l("Nothing happens."); next; - mes col(l("What did you expected, anyway?"), 9); + mesc l("What did you expected, anyway?"); } close; |