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authorJesusaves <cpntb1@ymail.com>2018-05-30 22:35:19 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-30 22:35:19 -0300
commit90a04e424ccfdb8e1eb6a35f65e7ea64ff38c2da (patch)
tree630f5f5f749d477c67b419d4e6f635e50d8ab281 /npc/003-1/sarah.txt
parentb9171bd0a571da06ed53f2758b5e8a670bd00bcd (diff)
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Minor fixes regarding code style and grammar.
Cherry Cake is not easy to obtain unless you grind Giant Maggots, whose levels are above the Serf Hat's level (as stated on Total Visualization).
Diffstat (limited to 'npc/003-1/sarah.txt')
-rw-r--r--npc/003-1/sarah.txt44
1 files changed, 21 insertions, 23 deletions
diff --git a/npc/003-1/sarah.txt b/npc/003-1/sarah.txt
index ebcd1131e..01bb2fbf9 100644
--- a/npc/003-1/sarah.txt
+++ b/npc/003-1/sarah.txt
@@ -1,30 +1,30 @@
+// TMW2 Script
// Author:
// Saulc
+// Description:
+// Random NPC without any purpose but to give SerfHat. Uh.
// TODO: Could be repeatable quest (eg. 60 GP for a cake every day, so you can have a 10 GP profit selling cakes)
003-1,90,144,0 script Sarah NPC_FEMALE,{
.cake = CherryCake;
.reward = SerfHat;
-
- function quest_completed{
+
+ function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("It was so tasty, I can't eat anything more... Thank you.");
close;
}
function quest_open {
- if (countitem(.cake) > 5)
- {
+ if (countitem(.cake) >= 5) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You brought me 6 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
- delitem .cake,6;
+ l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
+ delitem .cake,5;
getitem .reward,1;
setq TulimsharQuest_Sarah, 1;
close;
- }
- else
- {
+ } else {
speech S_FIRST_BLANK_LINE,
l("Sorry, that is not the cake I love.");
close;
@@ -35,22 +35,21 @@
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh, Welcome then.");
speech S_LAST_NEXT,
- l("Can you bring me 6 piece of Cherry Cake? Pretty please?");
+ l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
do
{
- select
- l("Here is it!"),
- menuaction(l("Quit"));
+ select
+ l("Here they are!"),
+ menuaction(l("Quit"));
- switch (@menu)
- {
- case 1:
- quest_open;
- break;
- }
- } while (@menu != 2);
+ switch (@menu) {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
}
-
+
do
{
.@chest = getq(TulimsharQuest_Sarah);
@@ -61,8 +60,7 @@
l("Hello, I'm new here! Can I help you?")),
menuaction(l("Quit"));
- switch (@menu)
- {
+ switch (@menu) {
case 1:
quest_started;
break;